The Simpsons: Tapped Out Beginner ProTips

April 1st, 2016 6 comments

Someone tricked me into downloading The Simpsons: Tapped Out a few weeks ago, and i’ve been playing fairly regularly since. Here are a few strategies i’ve picked up along the way.

1) Don’t buy any more Land Expansions than you need. Pretty much the only way to handicap yourself in TSTO is buying too much land too soon. Priorize investing in buildings that earn income, and use land efficiently. The quicker you generate money, the easier it’ll be to expand in the future. (Plus it’s more fun to rearrange items when you have lots of choices and enough disposable money to spend on decorations.)
TSTO Conformity Bonus 01

2) By the time you reach level 25, you’ll notice that you’re always a little behind on money whenever the main quest line requires a new building. One way to get ahead of the curve is collecting premium decorations that provide money and XP bonuses. Your best bet? Buy a large quantity of Mystery Boxes, until your bonus total reaches 30-50%.

In fact, i recommend spending your first 100 donuts on Mystery Boxes immediately as you earn them. You’ll unlock three premium characters, two unique items, and begin stockpiling premium decorations – namely Channel 6 News Vans and Itchy & Scratchy Billboards. Otherwise by the time you reach level 30, you’ll barely have enough donuts to buy one full-price character. Barney alone costs 250 donuts, so you can’t afford him until long after level 59. Is that worth holding off? I don’t think so. Donuts are generally more valuable than money, but money never stops being useful either.

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Categories: Non-Fighters Tags:

Introducing … Rising Thunder

July 28th, 2015 1 comment

If you were at Evo2k15 or watching the live stream at home, you may have seen the premiere of a trailer featuring giant robots beating each other up. Guess what? I helped make that!

Rising Thunder is a new PC fighting game developed by Radiant Entertainment in Northern California. It’s entirely free to play, built from the ground up for online competition with GGPO3 netcode. We’re a small (but dedicated!) team of FGC and game industry veterans – led by Tom and Tony Cannon, founders of the Evolution Championship Series.

Of course it’s still early in development and we have a lot of work to do, but our Technical Alpha opened today. Sign up now for a sneak peak at what we’ve built so far! The first wave of players are already queuing up for matches and experiencing the game firsthand. We’ll be activating more accounts daily as we monitor server load.

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Categories: Game Design, Spotlights Tags:

Time for a Change?

July 27th, 2014 10 comments

I’ve played a steady role in producing combo videos for major FGC events almost every year since Evolution 2004. It’s been an awesome experience overall – with plenty of hard work, sleepless nights, close calls, and moments of genuine happiness along the way.

I’ll always be grateful for the opportunity to collaborate with so many talented combo makers on just about every video concept i could’ve imagined – but i think i’m done. After ten years, this seems like a good time to step away. I might still release short combovids on my own; but without the crazy stressful deadlines and sleep-deprived, near-death experiences of driving to Las Vegas at the last minute with 6-18 months of work on a USB drive in my pocket!

On a slightly gloomy note, i should probably mention that our last five collaborative combo videos have an average of barely 20,000 views (a huge drop from 140k in previous years). DAMAGE exhibition (Evo2k11) DAMAGE exhibition v.two (SB6) Air Throw Exhibition (Evo2k12) style exhibition v.two (TFC2k13) style exhibition v.three (Evo2k14)

I know better than to judge the success of a project based solely on view count. Plus i never monetize any of my videos, so views have no financial impact on my life whatsoever (and i still think trying to make money from playing video games is fool’s gold). And yet, it’s difficult to ignore the sense that people don’t seem to care as much about these combovids anymore.

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Categories: Uncategorized Tags: style exhibition v.three (Evo2k14 Edition)

July 13th, 2014 1 comment

The third entry in the style exhibition combo video series features numerous veterans, many new faces, and several new fighting games! A total of nineteen combo makers collaborated on this extraordinary video – growing it into ten full minutes of creative and original combos, with a central emphasis on stylish gameplay.

As the title suggests, this project is the follow-up to Evo2k10’s sh/f style exhibition and TFC2k13’s style exhibition v.two. As usual, a full transcript with detailed explanations will be posted on within the next couple of days.

Categories: Combos Tags:

Matador (Evo2k14 Premiere)

July 12th, 2014 No comments

Matador premiered earlier today at Evolution 2014, immediately after UMvC3 semi-finals. If you missed it, you can now watch the entire short film in HD-quality for free.


It was written by Brett D. Bayonne, produced by Greg Gertmenian, and directed by Vahe Gabuchian – the team that brought you Balrog: Behind the Glory. However, Matador is a gritty drama with an all-new cast; focusing on Street Fighter’s sociopathic and self-adoring Spanish ninja, Vega.

A marked deviation from its comedic predecessor, the film takes an unflinching look at Claw’s traumatic childhood and the events that made him into the rage-fueled assassin he is today. In addition to the massive audience in attendance at the event, over 80,000 viewers from all over the world watched Matador live-streamed online.

If you enjoyed it, please follow @ChubbyBoyFilms on twitter, and let them know what you thought of the film. And of course, share it with your friends!

Categories: Spotlights Tags: