Archive for the ‘Spotlights’ Category

Introducing … Rising Thunder

July 28th, 2015 1 comment

If you were at Evo2k15 or watching the live stream at home, you may have seen the premiere of a trailer featuring giant robots beating each other up. Guess what? I helped make that!

Rising Thunder is a new PC fighting game developed by Radiant Entertainment in Northern California. It’s entirely free to play, built from the ground up for online competition with GGPO3 netcode. We’re a small (but dedicated!) team of FGC and game industry veterans – led by Tom and Tony Cannon, founders of the Evolution Championship Series.

Of course it’s still early in development and we have a lot of work to do, but our Technical Alpha opened today. Sign up now for a sneak peak at what we’ve built so far! The first wave of players are already queuing up for matches and experiencing the game firsthand. We’ll be activating more accounts daily as we monitor server load.

Read more…

Categories: Game Design, Spotlights Tags:

Matador (Evo2k14 Premiere)

July 12th, 2014 No comments

Matador premiered earlier today at Evolution 2014, immediately after UMvC3 semi-finals. If you missed it, you can now watch the entire short film in HD-quality for free.


It was written by Brett D. Bayonne, produced by Greg Gertmenian, and directed by Vahe Gabuchian – the team that brought you Balrog: Behind the Glory. However, Matador is a gritty drama with an all-new cast; focusing on Street Fighter’s sociopathic and self-adoring Spanish ninja, Vega.

A marked deviation from its comedic predecessor, the film takes an unflinching look at Claw’s traumatic childhood and the events that made him into the rage-fueled assassin he is today. In addition to the massive audience in attendance at the event, over 80,000 viewers from all over the world watched Matador live-streamed online.

If you enjoyed it, please follow @ChubbyBoyFilms on twitter, and let them know what you thought of the film. And of course, share it with your friends!

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CV Spotlight: Keiko & izumojin’s SFA2 Combo Movie

April 6th, 2014 No comments

It’s been two years since i’ve highlighted a combo video here; mainly because serves that purpose now. But this particular release was simply too good to resist. It’s the result of a two-year collaboration between Keiko and izumojin, both experts in the Street Fighter Alpha series – and the outcome is absolutely astounding!

SFA2 Keiko & Izumojin Final Combo Movie

Containing over ten minutes of Street Fighter Alpha 2 and Street Fighter Zero 2 Alpha combos, the sheer amount of style on display is off the charts. There are so many crazy setups and new discoveries that it’s impossible to keep count.

This is a definite must-watch for any oldschool Street Fighter player. Magnetro did the editing, keeping it clean and simple, with fitting music choices. And according to the transcript, it may be Keiko’s final SFA2 series video. Well, it’s certainly a strong conclusion!

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Game Spotlight: Killer Instinct (2013)

November 25th, 2013 1 comment

Debuting as an Xbox One launch title, Killer Instinct was developed by Double Helix Games in Irvine, California and released just a few days ago. It’s free to download with one rotating character unlocked (currently Jago). A total of eight characters comprise the Season 1 roster.

Killer Instinct logoAdmittedly, the game is a little light on content at the moment, but Spinal and Fulgore should be arriving shortly, along with a new Story Mode rumored to expand on the outrageous backstory of the Killer Instinct universe. Hopefully enough people will support the game to justify the addition of many more characters and features.

It’s worth noting that Double Helix reached out to a number of fighting game players (including me) to explore Killer Instinct and provide extensive feedback during development. Obviously this doesn’t guarantee the gameplay is flawless, but it’s nice to know they genuinely care about making the fighting game community happy. Let’s be honest, the FGC isn’t exactly known for being easy to please!

I know there’s considerable hesitation regarding the Xbox One in general. It’s certainly an expensive console, so i can’t blame anyone for not wanting to buy it for Killer Instinct alone. But if you’re one of the million people who did pick one up, i hope you’ll give KI a chance.

In my opinion, whenever a studio tries to make a new AAA fighting game, it’s a good thing. How often do American studios even attempt to make fighting games anymore? Believe me, it’s hard to do. I have no idea if Killer Instinct will make a good tournament game, but it obviously has the potential – and it’ll be fun to find out. If enough players support it for long enough, it might turn into something really special!

Categories: Impressions, Spotlights Tags:

Game Spotlight: FGC Indie Projects of 2012

December 31st, 2012 3 comments

Over the past year, the fighting game community has seen several promising independent game projects revealed by its own members. These extremely talented groups have invested their own time and resources into developing games that draw upon the FGC’s language and culture, with core gameplay mechanics heavily inspired by classic fighting game conventions. I want to highlight a few of these titles, because i think this is a very interesting trend.

Super Comboman is a side-scrolling beat-’em-up featuring a customizable combat system based on unlocking and arranging special abilities, in the form of colorful stickers. The story follows an energetic islander named Struggles, as he takes on odd jobs to support his little brother. (Un)fortunately he tends to get carried away with practicing his spectacular combos, and usually ends up destroying everything in sight! Apparently this project has been in development at Interabang Entertainment for over 1½ years. They’re currently putting the finishing touches on the game, so it’s already available for pre-order through their website.

Señor Footsies is a simplified 2D fighting game by Luke Esquivel, featuring two identical characters with very limited movesets. They can walk back and forth, perform a quick low kick, commit to a longer range sweep with more recovery, or build meter to use a pistol. Whoever lands the first kick wins the round, so the entire match revolves around cautious mobility, space control, and – you guessed it, footsies. What began with hand-drawn sprites has evolved into 3D models and a complete visual overhaul, but no release date has been set.

Street Sweeper is another minimalist fighting game built around a streamlined version of traditional footsies, developed by Robin Ramirez. The goal of the match is to connect a low roundhouse sweep, by using a quick high kick as bait, performing a well-timed parry, or simply outmaneuvering the opponent. There’s a free playable PC version available for download, including a second character recently added to the mix – and many more on the way. The character sprites and backgrounds are adapted from SNK’s various Neo Geo Pocket fighters.

Lastly, i’m sure everyone in the FGC has heard of Divekick since it was featured at MWC2012 and Evo2k12. The combat system revolves around the somewhat polarizing fighting game concept of divekicks, recently popularized by SF4’s Rufus and MvC3’s Doctor Doom. It was developed by One True Game Studios and successfully funded via Kickstarter, before picking up a publisher and refunding everyone’s donations. A release date hasn’t been announced yet, but i’m sure we’ll be hearing more details soon!

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