Everyone knew this was coming sooner or later, right? There’s no way i could stop presenting combo challenges without featuring the Capcom vs SNK series at least once. CvS2 was the first game i ever recorded anything for, and it’s still my personal favorite combo playground.
The Capcom vs SNK series abides by the traditional Street Fighter convention of throw immunity during hit stun and block stun.
Challenge: In any CvS series game, combo three different throws using any character. (Capcom vs SNK engine titles include CvS1, CvSPro, CvS2, CvS2EO, and CFE.)
Obey standard meter limits. (If you plan on using more than the game’s default super meter maximum, make sure to disable infinite meter settings so we can see gauge levels rising and verify that you’re recharging enough extra meter during the combo.)
Hard Mode: Combo four or more unique throws without dizzying the opponent.