Category Archives: Impressions

Mobile Capcom Arcade SF2WW Notes

I got the chance to play the iPhone version of Street Fighter II: The World Warrior and i have to say, it’s surprisingly good. Of course it’s nowhere near arcade-perfect, but Capcom Mobile did get a lot of details right. It’s not too hard to adapt to the touchscreen controls, although the ceiling is pretty low – nobody’s going to bust out TZW combos on the bus anytime soon.

Anyway, here are few minor things i happened to notice:

  • There are no middle attacks in the default control scheme, but it turns out you can change the button layout via “Control Settings” in the Pause menu.

  • In the Help menu, all the special moves have weird names. Oldschool reference?

  • Each character has a predetermined “Shortcut” macro assigned to the SP button. Charge characters actually charge for two seconds and then perform the special move, making it utterly useless for all practical purposes.

  • Button mash macros simply turbo-fire the designated attack for about a second. In Blanka’s case, he whiffs a jab and then performs LP Thunder Storm. If the jab connects, the command executes fast enough to cancel the jab.

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A Tribute To TZW-ART?

In light of XSPR’s recent interview with TZW-ART? here’s a montage honoring his contributions. It’s impossible to overstate the impact of TZW’s works on the entire fighting game community. He set the standard for combo video excellence – before the internet became a household utility, back when most people were completely unaware of the boundaries he was pushing.

Before anyone complains about poor video quality, keep in mind that all of this footage was originally recorded and distributed on VHS cassettes. Back in the day we’d be lucky to see a fifth generation copy of a TZW tape. To me, those scratches and flickers are part of the charm.

Think about how many of these setups are still being used in combo videos today. All those crazy charge tricks, fireball chasing setups, post-KO juggles, trade interrupts, chain glitches, Dhalsim limb setups, backwards attacks … TZW-ART? was the first person to find all of them!

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Native Resolution vs Standard Resolution

Back in the day, arcade and console hardware ran at weird native resolutions like 384×224. When they were hooked up to a standard arcade monitor, the picture was automatically resized to standard 4:3 resolution.

We assume that the game designers intended their sprites to be viewed at 4:3 resolution. There’s no real debate here because Capcom and other companies used to manufacture complete arcade cabinets, so they knew the end result would be displayed at 4:3.

As a result, when you go from standard resolution to native resolution on an emulator, all the characters look short and wide. The whole screen looks stretched because 384×224 is actually 12:7 resolution. That’s a messed up ratio that doesn’t make sense at all.

However, the main advantage to native resolution is that it represents every pixel. So for archival purposes, sometimes it’s better to store screenshots at native resolution because it’s easy to stretch that image to 4:3 later. On the other hand, there’s no way to go back from 4:3 to native resolution because you can’t tell what the original pixels were when you look at a resampled 4:3 image. Resizing aspect ratios is inherely lossy.

But then again, compressed video is lossy too. If you’re going to show a video to a general audience, it’s usually better to go with the intended 4:3 ratio. That’s how everyone played it so that’s what looks natural and familiar to everyone.

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Who Are My Favorite Players?

For some reason, people keep asking me who my favorite Street Fighter players are. I watch matchvids and root for certain individuals just like everyone else, so i guess it wouldn’t hurt to write out an (overly complicated) answer. At least the examples should be entertaining, right?

The obvious choices are CaliPower, ChoiBoy, and watts. They’re the first names to pop into my head because they were at the top of the game when i first discovered the tournament scene. They placed 1st, 2nd, and 3rd overall at B4 – the precursor to Evolution. I’ve always admired their playstyles and i still think nobody in the world has more sophisticated Shotos.

Unfortunately, it’s been a while since the days when those three were winning literally every tournament they entered. That’s partly because in their case, the complete answer has slowly become: prepared Valle, losers bracket Choi, and angry-enough-to-practice Watson. By the way, the amazing thing about watts is how he takes everyone out of their element. Look up some matchvids of your favorite players facing him. You’ll barely recognize their play.

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Worst Slides of All Time

Instead of writing another serious strategy article, i hope nobody minds if i take a break today to share this dumb list i’ve been working on. Here are my official nominations for the category of worst slides in fighting game history. Ready?

    #5: Evo2k5 ST 3on3 Grand Finals – CaliPower vs Gian
At the 5:02 mark, Gian’s Dhalsim throws out a desperation c.HK slide to escape the corner, but Valle’s Ryu sees it coming and lands c.MK xx Shinku Hadoken for 60% damage.

    #4: SoCal SSF4 Winners Finals – ComboFiend vs Shizza
At the 2:44 mark, ComboFiend’s Guy gives up a 25% lead by whiffing a mistimed c.HK slide to punish Chun Li’s whiffed c.HK sweep. Shizza happens to be standing just outside Guy’s slide range, so he responds with c.LK xx EX Lightning Legs, Kikosho to take the round.

    #3: a-cho SFA3 2on2 – Shinya vs Crusher
At the 2:40 mark, Crusher’s V-Sodom tries to apply some lazy pressure with two consecutive c.HK slides, while sitting on a comfortable 30% life lead. Except the second one barely misses Shina’s A-Guy and the round abruptly ends.

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