Apart from their charge-back cannonball and button-mash specials, Honda and Blanka share a number of core design similarities. They both have long-range, high-damage normals with just enough frame advantage to get by. Both are bound by slow dashes. Neither can chain light attacks. Neither can combo into lvl2 EX Focus Attack or perform any FADC ground combos without counterhit. It’s no surprise that their basic combos follow the same blueprints.
0:11 Dhalsim’s vertical j.LP reaches into the last active frame of HP Electric Thunder. Blanka recovers in time to whiff HP Rolling Attack and juggle with LP Ground Shave Roll. The super command is delayed to reuse the same charge. This trick is easier to duplicate near the corner, because the Rolling Attack recovers much quicker. Unfortunately, Ground Shave Roll also stops instantly upon reaching the corner. Since Blanka automatically starts rolling on contact, it’s impossible to land more than one hit when starting all the way in the corner.
0:18 There are two components to pushback in SF4. Pressing a button expands the attacker’s hitbox to a specific size. If the opponent is standing at point blank range, that expansion pushes them back before the attack even connects. Take a look at Rufus’ c.HP for an extreme example. The second component is of course the pushback caused the strike itself. In this clip, Gouken’s EX Senkugoshoha thrust counteracts Blanka’s s.HK pre-impact pushback, in addition to acting as a counterhit meaty setup. Then the end flip of Blanka’s close s.HK pushes off against the corner. Combined, these two factors eliminate both components of s.HK pushback in the first combo. The second combo doesn’t have the advantage of Blanka being cornered because he needs the corner to juggle MP Ground Shave Roll after HP Electric Thunder.
0:27 Normally crossups are bad for combos in SF4, because they cause opponents to lean backward, which expands their hitbox in that direction and prevents you from getting in close. However, Blanka’s close s.MP causes so much pre-impact pushback that crossup j.HP doesn’t make a difference. It would’ve pushed the dummy that far away regardless. Blanka is usually not a good combo target but he does have a wide low hitbox, which is enough for something.