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	<title>Comments for sonic hurricane dot com</title>
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	<link>http://sonichurricane.com</link>
	<description>technical combo insights and random match strategy observations</description>
	<lastBuildDate>Thu, 09 Sep 2010 09:14:30 -0600</lastBuildDate>
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		<title>Comment on Sonic Hurricane Combo DVD Bonus Screenshots by Chicken Keeping Secrets &#8211; Guide To Keeping Backyard Chickens &#171; Keyboards</title>
		<link>http://sonichurricane.com/?p=4379&#038;cpage=1#comment-5329</link>
		<dc:creator>Chicken Keeping Secrets &#8211; Guide To Keeping Backyard Chickens &#171; Keyboards</dc:creator>
		<pubDate>Thu, 09 Sep 2010 09:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=4379#comment-5329</guid>
		<description>[...] sonic hurricane dot com &#187; Sonic Hurricane Combo DVD Bonus Screenshots [...]</description>
		<content:encoded><![CDATA[<p>[...] sonic hurricane dot com &raquo; Sonic Hurricane Combo DVD Bonus Screenshots [...]</p>
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		<title>Comment on Sonic Hurricane Combo DVD Bonus Screenshots by Arc</title>
		<link>http://sonichurricane.com/?p=4379&#038;cpage=1#comment-5328</link>
		<dc:creator>Arc</dc:creator>
		<pubDate>Thu, 09 Sep 2010 08:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=4379#comment-5328</guid>
		<description>Awesome, more content for the dvd.</description>
		<content:encoded><![CDATA[<p>Awesome, more content for the dvd.</p>
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		<title>Comment on SF4 Screenshot Special: Approaching Bloody Asymptote by sonic hurricane dot com &#187; Sonic Hurricane Combo DVD Bonus Screenshots</title>
		<link>http://sonichurricane.com/?p=2217&#038;cpage=2#comment-5327</link>
		<dc:creator>sonic hurricane dot com &#187; Sonic Hurricane Combo DVD Bonus Screenshots</dc:creator>
		<pubDate>Thu, 09 Sep 2010 07:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=2217#comment-5327</guid>
		<description>[...] are a few samples taken while working on an SF4 Dan vs Dan [...]</description>
		<content:encoded><![CDATA[<p>[...] are a few samples taken while working on an SF4 Dan vs Dan [...]</p>
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		<title>Comment on Counterproductive Winning by Maj</title>
		<link>http://sonichurricane.com/?p=646&#038;cpage=1#comment-5326</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Tue, 07 Sep 2010 07:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=646#comment-5326</guid>
		<description>Actually a surprising number of them stayed, but i guess Capcom&#039;s design philosophy with the SF4 series is somewhat different from what we&#039;ve gotten used to.  &lt;b&gt;Ono&lt;/b&gt; takes a much different approach than the people who built Street Fighter (SF2/SF3/SFA).

Although the focus on which option selects were important did change from SF4 to SSF4.  That&#039;s always bound to happen, at the very least.  Anyway this goes to show you that you never know what to expect.

If you want an example, throws in SF3: 2nd Impact were performed by pressing F+HP like oldschool Street Fighter.  They were changed to LP+LK in SF3: 3rd Strike.  Of course that dramatically shifted the entire option select flowchart at close range.

Little changes like that can change everything, so you just never know.  If the next guy after Ono decides to make Street Fighter more offensive and makes it impossible to tech throws while crouching, the whole option select flowchart will change instantly.

So it&#039;s up to you how you want to spend your practice time.  If you only care about being good at one game, then learning option selects is a good use of your time.  If you want to play three games at once (SSF4/MvC3/ST), then you&#039;re better off learning how to avoid throws the fundamental way - by focusing on out how to predict them.</description>
		<content:encoded><![CDATA[<p>Actually a surprising number of them stayed, but i guess Capcom&#8217;s design philosophy with the SF4 series is somewhat different from what we&#8217;ve gotten used to.  <b>Ono</b> takes a much different approach than the people who built Street Fighter (SF2/SF3/SFA).</p>
<p>Although the focus on which option selects were important did change from SF4 to SSF4.  That&#8217;s always bound to happen, at the very least.  Anyway this goes to show you that you never know what to expect.</p>
<p>If you want an example, throws in SF3: 2nd Impact were performed by pressing F+HP like oldschool Street Fighter.  They were changed to LP+LK in SF3: 3rd Strike.  Of course that dramatically shifted the entire option select flowchart at close range.</p>
<p>Little changes like that can change everything, so you just never know.  If the next guy after Ono decides to make Street Fighter more offensive and makes it impossible to tech throws while crouching, the whole option select flowchart will change instantly.</p>
<p>So it&#8217;s up to you how you want to spend your practice time.  If you only care about being good at one game, then learning option selects is a good use of your time.  If you want to play three games at once (SSF4/MvC3/ST), then you&#8217;re better off learning how to avoid throws the fundamental way &#8211; by focusing on out how to predict them.</p>
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		<title>Comment on Counterproductive Winning by justice.gray</title>
		<link>http://sonichurricane.com/?p=646&#038;cpage=1#comment-5325</link>
		<dc:creator>justice.gray</dc:creator>
		<pubDate>Tue, 07 Sep 2010 05:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=646#comment-5325</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-481&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-481&quot; rel=&quot;nofollow&quot;&gt;Maj&lt;/a&gt; :&lt;/strong&gt;
The reason i made the SSF4 remark is that these nuances are the most susceptible to change.  That CvS1 trick doesn’t even work in CvSPro, and it definitely doesn’t work in CvS2.  Even if every SF4 character stays completely unchanged in SSF4, i guarantee that over half of SF4′s option select gimmicks are gonna be gone.
&lt;/blockquote&gt;

I&#039;m legitimately asking this as I&#039;m curious - so was this correct?  Did they all go away?  I don&#039;t know enough about OS to really know myself, but I figure you would.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-481"><p>
<strong><a href="#comment-481" rel="nofollow">Maj</a> :</strong><br />
The reason i made the SSF4 remark is that these nuances are the most susceptible to change.  That CvS1 trick doesn’t even work in CvSPro, and it definitely doesn’t work in CvS2.  Even if every SF4 character stays completely unchanged in SSF4, i guarantee that over half of SF4′s option select gimmicks are gonna be gone.
</p></blockquote>
<p>I&#8217;m legitimately asking this as I&#8217;m curious &#8211; so was this correct?  Did they all go away?  I don&#8217;t know enough about OS to really know myself, but I figure you would.</p>
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		<title>Comment on CV Spotlight: Gen&#8217;s Ninja Masters Monster Pack by Ninja Masters Monster Pack by Gen &#124; ComboVid</title>
		<link>http://sonichurricane.com/?p=4330&#038;cpage=1#comment-5324</link>
		<dc:creator>Ninja Masters Monster Pack by Gen &#124; ComboVid</dc:creator>
		<pubDate>Tue, 07 Sep 2010 03:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=4330#comment-5324</guid>
		<description>[...] are already spotlighted on Sonic Hurricane but they deserve a mention here too. After all, it&#8217;s easily the most comprehensive video [...]</description>
		<content:encoded><![CDATA[<p>[...] are already spotlighted on Sonic Hurricane but they deserve a mention here too. After all, it&#8217;s easily the most comprehensive video [...]</p>
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		<title>Comment on God of War II Combo Video by God of War II Combo Video by Magnetro &#124; ComboVid</title>
		<link>http://sonichurricane.com/?p=388&#038;cpage=1#comment-5323</link>
		<dc:creator>God of War II Combo Video by Magnetro &#124; ComboVid</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=388#comment-5323</guid>
		<description>[...] transcript and explanations: magnetro.com/if/gow2cvtranscript.html sonichurricane.com/?p=388 [...]</description>
		<content:encoded><![CDATA[<p>[...] transcript and explanations: magnetro.com/if/gow2cvtranscript.html sonichurricane.com/?p=388 [...]</p>
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		<title>Comment on sh/f style exhibition v.one by sh/f style exhibition v.one &#124; ComboVid</title>
		<link>http://sonichurricane.com/?p=3514&#038;cpage=1#comment-5322</link>
		<dc:creator>sh/f style exhibition v.one &#124; ComboVid</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=3514#comment-5322</guid>
		<description>[...] transcript &amp; explanations: sonichurricane.com/?p=3514 [...]</description>
		<content:encoded><![CDATA[<p>[...] transcript &amp; explanations: sonichurricane.com/?p=3514 [...]</p>
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		<title>Comment on Fun With SF4 vol.1 by Fun With SF4 vol.1 by Maj &#124; ComboVid</title>
		<link>http://sonichurricane.com/?p=809&#038;cpage=1#comment-5321</link>
		<dc:creator>Fun With SF4 vol.1 by Maj &#124; ComboVid</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=809#comment-5321</guid>
		<description>[...] transcript and explanations: sonichurricane.com/?p=809 [...]</description>
		<content:encoded><![CDATA[<p>[...] transcript and explanations: sonichurricane.com/?p=809 [...]</p>
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		<title>Comment on Flashback: CvS2 Guile Tactics v1.0 by CvS2 Guile Tactics v1.0 by Maj &#124; ComboVid</title>
		<link>http://sonichurricane.com/?p=613&#038;cpage=1#comment-5320</link>
		<dc:creator>CvS2 Guile Tactics v1.0 by Maj &#124; ComboVid</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=613#comment-5320</guid>
		<description>[...] transcript and explanations: sonichurricane.com/media/cvs2guilestrat.html sonichurricane.com/?p=613 [...]</description>
		<content:encoded><![CDATA[<p>[...] transcript and explanations: sonichurricane.com/media/cvs2guilestrat.html sonichurricane.com/?p=613 [...]</p>
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