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	<title>Comments on: SF4 Biweekly TACV 03: Ken</title>
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	<link>http://sonichurricane.com/?p=541</link>
	<description>technical combo insights and random match strategy observations</description>
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		<title>By: T-Swen</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-921</link>
		<dc:creator>T-Swen</dc:creator>
		<pubDate>Thu, 07 Jan 2010 19:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-921</guid>
		<description>&lt;a href=&quot;#comment-908&quot; rel=&quot;nofollow&quot;&gt;@Maj &lt;/a&gt; 
Thanks.  I figured it wasn&#039;t, but wanted a solid answer.  Much Appreciated.</description>
		<content:encoded><![CDATA[<p><a href="#comment-908" rel="nofollow">@Maj </a><br />
Thanks.  I figured it wasn&#8217;t, but wanted a solid answer.  Much Appreciated.</p>
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		<title>By: Maj</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-908</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:32:04 +0000</pubDate>
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		<description>No it&#039;s not possible with Ken&#039;s regular fireball but it would be possible with his EX version, though it&#039;s faster which might not give you enough time.

Generally speaking, there are two kinds of juggles: where one move puts the opponent in a special state that allows another move to juggle, and where one move simply knocks down and another move juggles due to its own properties.

In this case, EX Hurricane Kick simply knocks down and juggles due to its own juggle potential.  Ken&#039;s EX fireball has juggle potential as well, so it would work.  But his regular fireball does not.

Ken&#039;s only free juggle setups are anti-air lvl2/lvl3 Focus Attack, his HP and EX Shoryukens under certain conditions which we&#039;ve been discussing here, and most of the hits of his super except for the last.  Your best bet is probably the super, as long as you get someone to reach into it, like with Dhalsim&#039;s j.HP or something.</description>
		<content:encoded><![CDATA[<p>No it&#8217;s not possible with Ken&#8217;s regular fireball but it would be possible with his EX version, though it&#8217;s faster which might not give you enough time.</p>
<p>Generally speaking, there are two kinds of juggles: where one move puts the opponent in a special state that allows another move to juggle, and where one move simply knocks down and another move juggles due to its own properties.</p>
<p>In this case, EX Hurricane Kick simply knocks down and juggles due to its own juggle potential.  Ken&#8217;s EX fireball has juggle potential as well, so it would work.  But his regular fireball does not.</p>
<p>Ken&#8217;s only free juggle setups are anti-air lvl2/lvl3 Focus Attack, his HP and EX Shoryukens under certain conditions which we&#8217;ve been discussing here, and most of the hits of his super except for the last.  Your best bet is probably the super, as long as you get someone to reach into it, like with Dhalsim&#8217;s j.HP or something.</p>
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		<title>By: T-Swen</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-906</link>
		<dc:creator>T-Swen</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-906</guid>
		<description>I have a question not about this video, but about a situation with Ken I&#039;m was trying to make happen.  You seem to know the ins and outs of the engine, so I hope you can answer this.  What I do is this:  From across the screen against a jumping opponent, I throw a lp.Hadoken, focus dash cancel forward, jump and do air.EX. hurricane kick.  My goal is to knock the opponent back into the fireball after the screen moves, but the opponent always goes right through it.  Is this even possible?  Thanks.</description>
		<content:encoded><![CDATA[<p>I have a question not about this video, but about a situation with Ken I&#8217;m was trying to make happen.  You seem to know the ins and outs of the engine, so I hope you can answer this.  What I do is this:  From across the screen against a jumping opponent, I throw a lp.Hadoken, focus dash cancel forward, jump and do air.EX. hurricane kick.  My goal is to knock the opponent back into the fireball after the screen moves, but the opponent always goes right through it.  Is this even possible?  Thanks.</p>
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		<title>By: Maj</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-836</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Fri, 01 Jan 2010 03:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-836</guid>
		<description>It took nine more tries, but someone finally did it.  It&#039;s now at 109 ratings with a 4.96 average.  Sweet.</description>
		<content:encoded><![CDATA[<p>It took nine more tries, but someone finally did it.  It&#8217;s now at 109 ratings with a 4.96 average.  Sweet.</p>
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		<title>By: Street Fighter 4 - PS3 - Page 49 - Console Games Forum</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-440</link>
		<dc:creator>Street Fighter 4 - PS3 - Page 49 - Console Games Forum</dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-440</guid>
		<description>[...] Cateva combo-uri dementiale cu Ken sonic hurricane dot com SF4 Biweekly TACV 03: Ken [...]</description>
		<content:encoded><![CDATA[<p>[...] Cateva combo-uri dementiale cu Ken sonic hurricane dot com SF4 Biweekly TACV 03: Ken [...]</p>
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		<title>By: Maj</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-422</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-422</guid>
		<description>Startup speed isn&#039;t the problem.  The problem is, Ken starts his HP Shoryuken very low and most characters seem to skip through that airspace during an empty jump.  They simply land without passing through it, so that hitbox can&#039;t connect.  However if they attack in the air, then their fist or their foot or whatever does pass through that area so the first hit of Ken&#039;s HP Shoryuken can hit them.

You&#039;re right, it doesn&#039;t have to be counterhit.  It just has to connect while the opponent is still airborne.</description>
		<content:encoded><![CDATA[<p>Startup speed isn&#8217;t the problem.  The problem is, Ken starts his HP Shoryuken very low and most characters seem to skip through that airspace during an empty jump.  They simply land without passing through it, so that hitbox can&#8217;t connect.  However if they attack in the air, then their fist or their foot or whatever does pass through that area so the first hit of Ken&#8217;s HP Shoryuken can hit them.</p>
<p>You&#8217;re right, it doesn&#8217;t have to be counterhit.  It just has to connect while the opponent is still airborne.</p>
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		<title>By: c_nul</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-418</link>
		<dc:creator>c_nul</dc:creator>
		<pubDate>Mon, 23 Nov 2009 15:43:57 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-392&quot; rel=&quot;nofollow&quot;&gt;@Maj &lt;/a&gt; 

Nice combo video and nice info.

So if understand what you just said.
When you empty jump versus ken, you have more time to block his dragon even if it come in 3 frame initially ?

Lp and Mp shoryu hit in 4 frames. Ex shoryu hit in 5 frames

But versus empty jump, Hp shoryu will hit in 5 frames if you avoid the first 2 frames of the first hit, no ?

It&#039;s look like the first hit has the properties of a low move

----

I remember seeing a ken do a Hp shoryu anti air with no counter hit and he successful launch a full ultra after that. I was surprise and rewatched the video again and again to be sure, i don&#039;t see the counter hit notation. If i remember, it was ichi (star) in a TRF ( september)</description>
		<content:encoded><![CDATA[<p><a href="#comment-392" rel="nofollow">@Maj </a> </p>
<p>Nice combo video and nice info.</p>
<p>So if understand what you just said.<br />
When you empty jump versus ken, you have more time to block his dragon even if it come in 3 frame initially ?</p>
<p>Lp and Mp shoryu hit in 4 frames. Ex shoryu hit in 5 frames</p>
<p>But versus empty jump, Hp shoryu will hit in 5 frames if you avoid the first 2 frames of the first hit, no ?</p>
<p>It&#8217;s look like the first hit has the properties of a low move</p>
<p>&#8212;-</p>
<p>I remember seeing a ken do a Hp shoryu anti air with no counter hit and he successful launch a full ultra after that. I was surprise and rewatched the video again and again to be sure, i don&#8217;t see the counter hit notation. If i remember, it was ichi (star) in a TRF ( september)</p>
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		<title>By: SF4 Biweekly TACV 03: Ken (Street Fighter IV Combos)</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-394</link>
		<dc:creator>SF4 Biweekly TACV 03: Ken (Street Fighter IV Combos)</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-394</guid>
		<description>[...] desean ver la descripcion de los combos [url=http://sonichurricane.com/?p=541] presiona [...]</description>
		<content:encoded><![CDATA[<p>[...] desean ver la descripcion de los combos [url=http://sonichurricane.com/?p=541] presiona [...]</p>
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	<item>
		<title>By: Maj</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-392</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Fri, 20 Nov 2009 08:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-392</guid>
		<description>So i was hanging out with &lt;b&gt;jchensor&lt;/b&gt; and &lt;b&gt;Aric Tetley&lt;/b&gt; when we got to talking about Ken&#039;s fierce uppercut.  A lot of people have been having trouble getting that last combo to work.  After quite a bit of testing, we figured out that most characters are practically immune to the first hit of Ken&#039;s HP DP while jumping empty.  They simply drop through it and block.  However if they press a button in the air, then Ken can land that crucial first hit which leads to extra juggles.

Furthermore, it turns out the second hit doesn&#039;t create a juggle setup if it connects normally.  You only get that free juggle opportunity if the second hit connects after you&#039;ve sent the opponent reeling from a knockdown.  In other words, the second hit of fierce Shoryuken must be preceeded by one of three successful attacks:

1) first hit of HP Shoryuken connected as initial anti-air or counterhit
2) lvl2 or lvl3 Focus Attack connected as initial anti-air
3) second hit of HP Shoryuken directly after one of the previous two options

Once you break into this cycle using option #1 or option #2, you can keep juggling with the second hit of Ken&#039;s HP Shoryuken indefinitely - until you run out of super meter of course.</description>
		<content:encoded><![CDATA[<p>So i was hanging out with <b>jchensor</b> and <b>Aric Tetley</b> when we got to talking about Ken&#8217;s fierce uppercut.  A lot of people have been having trouble getting that last combo to work.  After quite a bit of testing, we figured out that most characters are practically immune to the first hit of Ken&#8217;s HP DP while jumping empty.  They simply drop through it and block.  However if they press a button in the air, then Ken can land that crucial first hit which leads to extra juggles.</p>
<p>Furthermore, it turns out the second hit doesn&#8217;t create a juggle setup if it connects normally.  You only get that free juggle opportunity if the second hit connects after you&#8217;ve sent the opponent reeling from a knockdown.  In other words, the second hit of fierce Shoryuken must be preceeded by one of three successful attacks:</p>
<p>1) first hit of HP Shoryuken connected as initial anti-air or counterhit<br />
2) lvl2 or lvl3 Focus Attack connected as initial anti-air<br />
3) second hit of HP Shoryuken directly after one of the previous two options</p>
<p>Once you break into this cycle using option #1 or option #2, you can keep juggling with the second hit of Ken&#8217;s HP Shoryuken indefinitely &#8211; until you run out of super meter of course.</p>
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		<title>By: Maj</title>
		<link>http://sonichurricane.com/?p=541&#038;cpage=1#comment-372</link>
		<dc:creator>Maj</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://sonichurricane.com/?p=541#comment-372</guid>
		<description>You&#039;re welcome sir.  I&#039;m glad you&#039;re pleased with your selection.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome sir.  I&#8217;m glad you&#8217;re pleased with your selection.</p>
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