With SSF4 on the horizon, now’s a good opportunity to reflect on SF4 in appreciation of all the ways Capcom went that extra mile to make us happy.
Classic Characters, Oldschool Gameplay
It may be missing all the delicate bells and whistles of Capcom’s recent titles such as CvS2 and MvC2, but Street Fighter 4 brings back the focus on solid fundamentals which made SF2 so popular. In true Street Fighter fashion, victory is all about having a solid ground game, keeping your cool, measuring up your opponent, and adapting your gameplan.
State of the Art 3D Animation
When SF4 was announced, most die-hard Street Fighter fans would’ve told you they wanted 2D sprite animation from Capcom. That’s because Capcom’s previous ventures into creating 3D SF games were less than aesthetically pleasing. However, SF4’s art direction and attention to detail are nothing short of breathtaking. Every trace of motion is so fluidly animated that superfreeze unlocks a hidden wealth of never before seen frames!
Character Style and Balance
One of the most amazing things about SF4 is how completely familiar every returning character feels. Balrog has never been in a 3D Street Fighter game before, yet he actually plays exactly like you would expect Balrog to play in a 2D Street Fighter game. Even the new characters, who seem wacky and outlandish at first, feel like real Street Fighter characters. This was no accident. The dedication of all the excellent designers, programmers, and artists involved with the game’s development shines through.