As Street Fighter’s resident kung fu experts, Gen and Fei Long are both capable of racking up piles of hits in a hurry. However, most of their combo options have been fully explored already. Since they can’t throw projectiles, the only hope for finding anything new lies in nuances.
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0:11 For whatever reason, Fei Long’s close s.MP causes longer hit stun than his hard attacks. Combined with his quick dash, he’s one of the few characters who can FADC a normal move and still combo afterwards. Connecting HK Shienkyaku from far away delays the impact of the second hit, which elevates the opponent higher along with shortening Fei Long’s remaining recovery time, thus allowing him to juggle two hits of Rekkashingeki. It’s slightly easier to accomplish this using EX Shienkyaku because it moves forward gradually while rising. Since the HK version goes straight up, this combo requires a spcial opponent whose hitbox becomes wider at the apex of their air reel. Gouken’s not the only one but he’s the biggest one. This combo causes 369 damage and 570 stun.
0:25 Rose’s far s.LK trades with Fei Long’s lvl2 Focus Attack. He proceeds with a deep j.HP followed by Rekkashingeki ultra, which is interrupted by her LP Soul Spark. That second hit causes an abnormal amount of hit stun because normally he takes a while to connect the cinematic followup. The trade gives him plenty of time to charge up a lvl2 Focus Attack. Performing HK Tenshin against a cornered opponent leaves a much smaller gap than it would midscreen – enough to add an extra s.LP in front of the following combo. Close s.MP causes Rose’s hitbox to twist a certain way which allows the c.LK to connect meaty, which makes the c.MP link possible. HP Rekkashinken finishes off the combo, totaling 357 damage and 458 stun. By the way, i have no idea why Fei Long gets a counterhit bonus at the beginning of this sequence. Normally it isn’t given when attacks trade, but Rose’s far s.LK is special somehow.