Nothing too crazy to see today. I’ve just been testing various things and most of it hasn’t lead to anything worth showing yet. Better luck tomorrow?
Notes: Most new supers and ultras start with a juggle potential of zero or one, then increment by one per hit. Ken’s Guren Senpukyaku starts with zero juggle potential while Cody’s Dead End Irony starts with one. Dudley’s Corkscrew Cross has a constant juggle potential of six.
Today’s installment turned out slightly shorter than the first, but i’m only starting to learn the game so that’s bound to happen sometimes. I’ll try to serve up a bigger portion tomorrow.
Notes: Dan’s Ducking Taunt has a juggle potential of one, but hits for 0 damage and 0 stun, doesn’t register on the combo counter, and doesn’t knock down. Bison’s Psycho Punisher has a juggle potential of one, but none of his specials launch the opponent high enough for it to connect after FADC. Rose’s Soul Throw has a juggle potential of one. Her Soul Satellite orbs don’t increment the juggle counter.
Starting yesterday, i’ll be making a brand new SSF4 combo video every day for two weeks. This plan is designed to accomplish three goals, which i’ll now list in bullet-point form:
• entertain you fine people of the fighting game community
• ruin my sleep schedule and possibly my sanity
• persuade my PS3 to spontaneously combust
Ready? Set. Go!
Since i’ll be working on combos nonstop ’round the clock, i won’t have time to write transcripts like i usually do. However if any questions arise, please don’t hesitate to ask. I’ll answer as soon as i have a free minute, but i probably won’t even have to, because there are so many knowledgeable people around here.
All soundtrack music will be provided by 83 Til. I’m glad they agreed to hook me up because some of their tracks are amazing. It’s about time more people got to hear them.
Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.
I just got home after buying the game and of course picked Guile (vs Balrog) right off the bat. The very first button i pushed was DF+HK. The second button i pressed was DB+HK to check if they had changed his High Kick command. Guile did a sweep. And it comboed.
Well, it seems somehow everyone’s gotten ahold of SSF4 but me. I’ve heard about quite a few SSF4 combo videos already being released, but i haven’t even had a chance to watch any of them. Hopefully i can pick up a copy on Tuesday and join in the fun. Until then, here are a few SF4 combo videos i’ve been meaning to mention.
I like the concept behind this video because sooner or later it comes time to switch characters, at least to explore what else is out there. Snoooootch decided to mark that step by making one last combo compilation with his previous mainstay before moving on. There’s some cool stuff throughout the video, including an impressively diverse showcase of links and basically every ultra setup in Ryu’s arsenal.
All that unblockable ultra commotion died down rather quickly, but not before desk put together the most well-produced overview to date. Almost every fireball character gets a turn to show their take on the bug, which makes for a pretty entertaining video overall.
Lastly, here’s a random assortment of interesting individual SF4 clips: