Adon still happens to be one of my favorite Street Fighter Alpha characters, so i couldn’t resist trying out a few more variations with him. It’s nothing too crazy, but stylish nonetheless.
Notes: I’m starting to think that only the early part of Guy’s crouching hit stun animation is vulnerable to throws. Normally he doesn’t return to that state until after recovering, but it is possible to keep him in that state longer using projectiles, and possibly other instant attacks. Most of Adon’s advanced combos are highly character-specific, especially when combining elements such as vertical j.MK xx Airborne Jaguar Kick with the ability to land vertical j.MK during crumple animation. With the best possible counterhit meaty timing, Adon’s HK Jaguar Kick provides +6 frame advantage. Gen’s Oga kicks still don’t create free juggle states against air reeling opponents, but his KKK:s.HK now has a juggle potential of one assigned to the second kick. Gen’s KKK:c.HP (trade), HP Zan’ei, Shitenketsu combo deals 776 damage according to Training Mode Attack Data, but somehow Seth survives it in Versus Mode.