Monthly Archives: July 2010

Weekly Screenshot: Gyromite

Whoever comes up with the best title for this week’s screenshot gets to choose the next featured SF4 Biweekly TACV character after Honda and Blanka’s installment! As always, the rules are one entry per person and i’ll choose my favorite on Monday.

megaman-mega-proto-gyro-01

MMPB Megaman releases his Plant Barrier and Protoman throws a Napalm Bomb onto one of CPU-controlled Gyroman’s propeller blades. With so many robot masters in the game, you would think there’d be more options for designing projectile constructs. Sadly, the coolest weapons are scattered across different story arcs, making certain combinations unobtainable.

Evo2k10 Retrospective

If you’ve never been to a major tournament before, it’s hard to explain what it feels like to experience the main event: Evolution World Finals. There’s a widespread misconception that Evo is a Street Fighter competition. It’s not.

Evo is a fighting game community social event. This past weekend was the highlight of the year for me so far, and i could probably say the same for every year i’ve been able to attend. It really is that much fun.

I hung out with old friends i hadn’t seen in several months, some of whom had moved away to other states or countries. I finally got to meet people i’d known for many years via SRK and other forums. I even made some new friends through random conversations about everything from MvC3, to Skullgirls, to the World Cup, to chewing.

I stood in the crowd and cheered on underdogs and people’s champs (Clockw0rk, GamerBee, TheGreaterForce) taking on giants (Justin Wong, Sanford Kelly, Daigo Umehara). Sometimes they pulled off the upset, and the whole audience erupted. Other times they got absolutely dismantled, and the whole crowd winced.

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sh/f style exhibition v.one

And here is the second video premiered at Evo2k10, prior to SSF4 finals on July 11th, 2010! It’s basically a straightforward combo exhibition, except the main theme is “stylish combos.” It’s hard to define what exactly it means for a combo to be stylish, but i’m sure everyone has used that word to describe one at some point.

Instead of covering every minor detail and pointing out every subtle style element, the following transcript will highlight one or two technical aspects per combo. If any questions remain unanswered, please don’t hesitate to ask them.

0:02 SFA Ken / SFA3 X-Cody / SFA2 Sakura / SFA3 A-Guy varied chain sequence kicks off the video and marks the beginning of the first chapter.

0:18 SF3:2I Ryu’s fully charged Denjin Hadoken is interrupted using Oro’s s.LP to set up a jump-in. Ryu’s EX Hurricane Kick fails to knock opponents away under certain circumstances.

0:23 SFA3 A-Vega’s LP Rolling Crystal Flash lobs one of Blanka’s watermelons, connecting right as Vega recovers. Blanka flashes red at ever hit, indicating that he’s mashing tech inputs.

0:29 SF2WW Zangief’s Lariat backspin catches CPU Vega’s arm and swings back to dizzy him. While dizzy, WW Vega can be OTG’d following any knockdown.

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sh/f Super Fireball Battle

This is the first video premiered at Evo2k10, before HDR finals on July 11th, 2010! The whole concept is projectiles interacting in elaborate and interesting ways. We tried to avoid inflicting damage to the characters, but sometimes we allowed them to get hit for dramatic effect.

Since the majority of these choreographed sequences are intuitive by design, it’s probably best to simplify the write-up by providing technical breakdowns only for the confusing parts.

0:07 SF3:3S Chun Li’s Kikou-sho acts as a stationary projectile, lasting long enough to wipe out Remy’s entire Light of Justice array.

0:10 CFE Demitri initiates this sequence by sending an ES Chaos Flare through Pyron’s LP Sol Smasher, establishing the numerical discrepancy perpetuated until the end.

0:12 SFA2 Ryus mix CC LP Hadokens and lvl1 Shinku Hadokens to create the illusion of chaos.

0:15 CvS Terry’s lvl1 Power Geyser and Kyo’s lvl1 Orochi Nagi both behave like standard single-hit projectiles, nullifying one another cleanly.

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Weekly Screenshot: Atomic Headbutt

Whoever comes up with the best title picks the game highlighted in the next few screenshots. As always, the rules are one entry per person and i’ll choose my favorite on Monday.

megaman-mega-bass-guts-01

MMPB Megaman Slides away while Bass Dashes head-first toward CPU-controlled Gutsman’s charge tackle. As with virtually all Mega Man games, playable characters’ palette colors are determined by their active weapon.