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Archive for September, 2010

Guest Article: Street Fighter II Hitboxes

September 13th, 2010 9 comments

Combining alchemy and modern technology, Dammit has somehow miraculously succeeded in unlocking the hidden hitboxes of several classic fighting games. He was kind enough to provide his custom display script with brief instructions on how to use it, in addition to a whole slew of fascinating example screenshots alongside detailed background explanations.

 
Here is a sample of Street Fighter II hitboxes, made with the MAME-rr emulator and Lua script that I developed based on work by mz and felineki.

A brief guide to seeing the hitboxes in action:

  1. Download and set up either MAME-rr or FBA-rr. We recommend MAME because the boxes can cause slowdown in FBA, but it works fine in either.
  2. Get the SF2 hitbox script and save it as a text file with the emulator.
  3. Launch the emulator and start any one of the SF2 games: World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo or Hyper Street Fighter II. Both “parent” and “clone” sets work.
  4. Open a Lua window. In MAME-rr this is done with Ctrl-L by default. In FBA, click Game, Lua Scripting, and New Lua Script Window. Click the Browse button in the window, select the Lua file, and click Run.

Now as you play the game, hitboxes are superimposed on the sprites. Blue is the area that can be hit by the opponent, and red is the area that can hit the opponent. The green boxes are the areas that can never overlap and will cause characters to push each other.

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Categories: Spotlights, Technical Tags:

Hit-Confirmation Methods

September 11th, 2010 13 comments

By design, almost every fighting game combo worth doing involves attacks which are unsafe if blocked. Otherwise everyone would repeat the same motions mindlessly no matter what.

Because fighting games are built to be highly interactive, being able to confirm whether your attacks are connecting is a critical skill. When you’re trying to combo into super moves, proper hit-confirming enables you to revert to a safe block string and avoid disaster.

What’s the best way to hit-confirm? Well, there are several equally good ones, so it boils down to a matter of personal preference. The important thing is to be realistic about your limitations and construct your gameplan to accomodate them.

In general terms, everyone should be able to react to three light attacks connecting – in time to cancel the third one into a special or super move. If you bring that number down to two light attacks, i believe that almost everyone should be able to react to that as well. It’s not exactly easy, but it is a very realistic goal if you practice with dedication and play with focus.

In special cases, it’s also possible to react to a single attack connecting in time to cancel it. However, this requires either someone with truly exceptional reaction time, or an especially lenient combo window such as the extended cancelability period of 3S Chun Li’s c.MK poke. At any rate, it’s generally not practical to worry about hit-confirming single attacks.

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Categories: Strategy Tags:

Weekly Screenshots Moved to ComboVid

September 9th, 2010 1 comment

Good news, everyone! In a continuing effort to revert Sonic Hurricane back to a massive text file read only by the hardest of the core, i’m moving my sole source of pictures to ComboVid!

That’s right, the Weekly Screenshot series has been relocated to ComboVid.com, where it will resume its regular update schedule every Thursday. As always, each snapshot will play host to a caption contest for all sorts of uncommon prizes.

And now when you visit Sonic Hurricane, you can rest assured that you’ll be greeted with a steady wall of exquisite, uninterrupted text. Isn’t that exciting?

Categories: Screenshots Tags:

Sonic Hurricane Combo DVD Bonus Screenshots

September 8th, 2010 3 comments

One of the bonus features i intend to include on the DVD is a complete archive of all the screenshots i’ve posted here on Sonic Hurricane over the past year. They probably won’t be viewable directly through the DVD menu. Instead, you’ll be able to find them stored as files when you insert the disc into your computer.

How is that different from simply viewing them here? Well, on the way to capturing every screenshot, i ended up saving 2-4 variants that didn’t quite make the cut. Now they’ll all be included as exclusive bonus materials on the DVD – in lossless native resolution.

I know it’s not a huge deal, but this is just another way of showing my appreciation for your support. I mean, nobody’s going to buy the DVD for these screenshots alone, but some of you might enjoy browsing through them.

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Categories: Uncategorized Tags: