This excellent combovid arrived back in September, but it’s one of my favorite videos of 2010, so i just want to mention it before year’s end. It was the second SF3:3S exhibition released this year by 538 (of the group KYSG), and the eleventh overall – although he doesn’t want these last two to be considered part of the original series.
Apparently all this footage was recorded from 2005 to 2006, and it’s a good thing he decided to publish it because it’s still amazing to watch. The “History of KYSG+3S” segment at 4:32 was a nice touch … hopefully this doesn’t signify the end of the line for 538’s talents.
It’s hard to point out highlights because the entire thing is a highlight reel, but i especially liked Dudley’s whiff s.LP at 0:32, the quad EX Machine Gun Blow combo at 1:10, the side switch insanity vs Chun Li at 1:43, those whiff chains at 3:18, everything from 5:06 to 5:52, the unlikely death combo vs Remy at 7:21, and the Corkscrew Blow KO at 7:57.
I got the chance to play the iPhone version of Street Fighter II: The World Warrior and i have to say, it’s surprisingly good. Of course it’s nowhere near arcade-perfect, but Capcom Mobile did get a lot of details right. It’s not too hard to adapt to the touchscreen controls, although the ceiling is pretty low – nobody’s going to bust out TZW combos on the bus anytime soon.
Anyway, here are few minor things i happened to notice:
• There are no middle attacks in the default control scheme, but it turns out you can change the button layout via “Control Settings” in the Pause menu.
• In the Help menu, all the special moves have weird names. Oldschool reference?
• Each character has a predetermined “Shortcut” macro assigned to the SP button. Charge characters actually charge for two seconds and then perform the special move, making it utterly useless for all practical purposes.
• Button mash macros simply turbo-fire the designated attack for about a second. In Blanka’s case, he whiffs a jab and then performs LP Thunder Storm. If the jab connects, the command executes fast enough to cancel the jab.
A couple of people e-mailed me about the DVD, so i thought it might be a good idea to provide one last project update before the end of the year – even though there’s no major news.
I’m not any closer to having a tentative release date or even a rough timetable, but i still intend to complete the DVD whenever i can. Of course i feel bad about SF4 TACV 14 taking so long, but it’s been very hard to find time for anything lately. It’s (slowly) coming along though. With any luck, that Balrog / Chun Li episode should be ready by the end of the month.
In all honesty, trying to finish the DVD is pretty much the only motivation i have for continuing that video series. The way i see it, the people who pre-ordered are the ones who supported me in the most tangible sense, so you’re the people i’m most concerned about disappointing.
I’m sorry that i don’t have better news, but that’s where i stand at the moment. Hopefully things’ll get better in the next few months. In the meantime, if anyone is unhappy with how long this is taking, please let me know and i’ll send you a full refund – no questions asked.
Produced and edited by CPS2, this multi-game collaborative combo video premiered today at the Sydney Summer Slam tournament held in Australia. It was originally intended for OHN9, which got delayed until February.
Its unifying theme is showcasing Super Street Fighter IV Arcade Edition characters in various classic fighting games. You’ll notice that Charlie and Haggar both make appearances in the video, but that’s because they’re referenced as alternate costumes in SSF4.
There’s a lot of great material here, particularly from the Street Fighter Alpha series and Street Fighter III series. In terms of editing, the overall pace is calm and some of the transitions are very sharp, especially at 1:55 and 3:47. The animated intro by AtomicX was a nice touch, and the laid-back soundtrack is oddly fitting for a Christmas-time video.
In light of XSPR’s recent interview with TZW-ART? here’s a montage honoring his contributions. It’s impossible to overstate the impact of TZW’s works on the entire fighting game community. He set the standard for combo video excellence – before the internet became a household utility, back when most people were completely unaware of the boundaries he was pushing.
Before anyone complains about poor video quality, keep in mind that all of this footage was originally recorded and distributed on VHS cassettes. Back in the day we’d be lucky to see a fifth generation copy of a TZW tape. To me, those scratches and flickers are part of the charm.
Think about how many of these setups are still being used in combo videos today. All those crazy charge tricks, fireball chasing setups, post-KO juggles, trade interrupts, chain glitches, Dhalsim limb setups, backwards attacks … TZW-ART? was the first person to find all of them!