This project grew out of a Super Street Fighter IV Arcade Edition combovid that Snoooootch was working on with his friend Lukenessmonster. Somehow it evolved from a relatively quick collaboration between the two of them, into an elaborate five-minute video containing twenty combos from over seven contributors.
Personally, i think it turned out really well. (I can say that without bragging because i only recorded two short clips, and my involvement was otherwise minimal.) By the way, for those of you waiting on me for Seth combos, you’ll find a ton of solid Seth material here – in addition to some great Ryu and Yun stuff. Those three seem to be the stars of this combovid.
If anything makes you scratch your head, there’s a complete transcript on ComboVid.com with detailed explanations for each clip. About half of these combos were manually executed, while the others were tool-assisted via macro scripting or programmable controllers. Absolutely no hacks, cheats, or game-altering devices were used in the making of this video – as always.
This brief, tool-assisted combo video starring Balrog was presented live on stream today – at the inaugural Wednesday Night Fights: Arcade Edition tournament held at Super Arcade. The idea to make a Balrog combovid came up during Balrog: Behind the Glory filming. I couldn’t say no, but i didn’t have much time to work on it, so it’s missing a few of his appearances.
0:04 / SF2CE Dhalsim’s non-knockdown air recovery animation has a vulnerable period exclusive to Champion Edition, leading to inescapable juggle combos. Normally that weak spot rises with every hit, but the corner changes everything. Touching the wall makes him descend with each hit, so the entire combo revolves around precise corner spacing. Balrog’s F+HP hold allows him to set up another juggle situation after the dizzy, which most characters can’t do.
0:15 / HSF2 Balrog’s c.HP, close s.MP, and Dash Upper originally shared the same exact active sprite. All three are showcased in the first combo, starting with backwards c.HP against ST N.Dhalsim’s whiff far s.MK, followed by his c.LK -> s.MP CPS1 chain, linked into HK Dash Upper for the dizzy. Unfortunately the only reason this combo requires CE Balrog is because HF Balrog’s fully-extended backwards c.HP refuses to hit Dhalsim’s s.MK cleanly. They always trade. CE Balrog is better than HF Balrog in the most subtle ways, which is surprising because he wasn’t even considered good in Champion Edition.
For better or worse, i finally decided to take the plunge into a (rather intimidating) game design career, which means three things.
First, the industry is known for demanding ridiculous work hours, so updates will most likely stay slow around here. I’ll try to keep ComboVid.com updated on a fairly regular basis, but no promises there either. And i may disappear completely for three-month stretches whenever a major deadline is coming up. That’s how it goes.
Second, i’ll probably spend quite a bit more time rambling about vague game mechanics. In fact, here’s a new Game Design category intended for exactly that purpose exclamation-point.
Third, i’ll have to cancel the DVD and refund everybody’s money. Any other choice would be inviting legal disaster. It was a dangerous gamble before, but it’s a lose-lose situation now.
I’ll dig up each preorder and issue refunds manually later this week – since paypal doesn’t have an automated option for payments beyond 60 days, which in this case is all of them.