SF4 Combo Challenge 05: Rufus / Viper
It’s been a while since the last one, hasn’t it? With this pair of challenges i tried to focus on the essence of each character – the main reason people seem to choose them. Hopefully it’ll be fun for Rufus and Viper players. Neither character has appeared in a prior game, so i had a little fun with the bonus combo.
Rufus and C.Viper both have access to a wide variety of juggle combo options.
Challenge R: Using Rufus, juggle four or more moves. (Start by knocking down the opponent, then connect four or more distinct moves before they touch the ground. Multi-hit attacks still count as one move.)
Challenge V: Using C.Viper, combo together all three of her special moves, all of her EX moves, and her ultra. (For the purposes of this challenge, all three regular versions of her Thunder Knuckle count as the same move. Ground and air versions of her Burning Kick count as the same move.)
Rule #1: Start from 0 stun. (If you intend to dizzy the opponent, that is.)
Rule #2: Obey gauge limits. (Set S.C. Gauge to Refill but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so that we can verify your method. Keep in mind that super meter charges slower during combos.)