SF4 Biweekly TACV 07: Abel
Abel’s episode ended up slightly longer than expected, mostly due to his inability to combine multiple concepts. He has plenty of interesting facets, but can only showcase one at a time. Thus if anything seems repetitive, that’s because having “tool-assisted” in the title forces me to maximize each combo – even when only one piece is special. With Abel, meter to burn always leads back to the same road, although i did try to employ different links every time.
0:11 Finish Low isn’t a throw, but rather a low-hitting attack which would combo from Abel’s Change of Direction chains if not for its prohibitively slow 21-frame startup. Trading lvl3 Focus Attack with Dhalsim’s c.LP gives Abel enough time to whiff LP Change of Direction -> Second Mid and catch Sim with Finish Low right before he becomes invulnerable. Also, the starter is trickier than the usual Focus Attack trades because Sim’s c.LP reaches out as a vulnerable hitbox before it becomes an active hitbox. You have to use distance to make it work. Dhalsim has to push c.LP early to place his fist in front of Abel, then Abel’s lvl3 Focus Attack has to be spaced correctly so his shoulder advances into the punch. If you don’t start slightly out of range then Abel wins cleanly every time.
0:17 Abel has that rare combination of dash speed and quick Focus Attack startup to link a dash-canceled lvl3 Focus Attack into lvl2 Focus Attack before the opponent falls over. Crumple stun works as a meaty setup for Abel’s s.HK against Dan and Dhalsim due to the way they lean in, but far s.MP xx HP Heartless doesn’t connect against Dan at maximum s.MP range.
0:29 Four Changes of Direction! El Fuerte’s far s.HK leaves him laying flat on the ground, where he stays to avoid the first 2 active frames of Abel’s HP Change of Direction. Then he whiffs s.MP to provide a counterhit bonus, making that link into c.LK possible. The rest of the combo is fairly straightforward, although i did try to mix it up by using all three of Abel’s standing punches. The first two CoD’s are HP versions and the last two are MP versions. After CoD FADC followed by two light attacks, only Seth and El Fuerte appear to be wide enough to trigger a close standing attack.
0:39 Balrog’s Personal Action allows him to begin charging PPP for Turn Punch without whiffing a punch first. Turn Punch invincibility then provides a counterhit meaty setup for CoD, which is necessary to combo Second Low. The full combo is counterhit meaty HP Change of Direction -> HK Second Low xx FADC, c.MP, s.HP (one hit) xx HP CoD xx FADC, c.HP xx HK Marseilles Roll, MP Falling Sky. That crossup HK Marseilles Roll sets up LP Falling Sky against several dummies, but MP/EX Falling Sky only works against a select few. HP Falling Sky never works.
0:47 Two Wheel Kicks! Gen’s HP Zan’ei instantly grounds Abel as it trades with HK Wheel Kick, leaving Abel more than enough frame advantage to land F+MK. The full combo is HK Wheel Kick (HP Zan’ei interrupt), F+MK xx dash, s.HP (one hit) xx HP Change of Direction xx FADC, F+MK xx dash, s.HP (one hit) xx HP CoD xx FADC, c.HP xx HK Wheel Kick. The corner is needed to connect HK Wheel Kick against Gen, but not for the LK or MK versions. This combo deals 500 damage and 630 stun.
0:56 Chun Li crouches under Abel’s far s.HP, then whiffs LP Kikoken to provide a counterhit bonus while rising into its last active frame. In case anyone’s still unfamiliar with this chararacter-specific infinite, it works because c.LP makes Chun Li momentarily lean downward. The first active frame of Abel’s far s.LP whiffs before she raises her head into the second active frame, giving Abel +7 advantage instead of +6 frames. That’s what enables him to link F+MK, which becomes active on the 7th frame. Obviously repeating the infinite would’ve killed her, but Abel wouldn’t be able to rebuild enough meter to FADC. Instead i decided against leaving Soulless out of the video. The first part of this combo causes 770 damage and exactly 1050 stun, leading to 841 damage in total.
This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.