Week-One Combos: Marvel Ultimate Alliance 2
Not entirely sure what possessed me to do this but it turned out more or less sort of okay:
Every clip was recorded within the bland Simulator Disc training facility, so don’t worry about plot spoilers. During the Basic Training tutorial stage, enemies are immune to (nearly) all kinds of damage except whatever’s listed in the prompt. This is useful because it’s hard to set up camera angles for combos in 3D games. Another benefit to the tutorial is that your teammates (usually) keep quiet so you don’t have to worry about them killing your punching bags.
If anyone wants to try these combos, i’ve written out the Xbox 360 commands below. That’s the version i used, but i doubt the PS3 version is any different, aside from the button labels.
The stamina meter drains as usual but Basic Training provides infinite lifebar and fusion gauge. However, the only time i used more than two fusions in one sequence was when i had the Fusion Star team boost equipped, which gives you an additional stock as you can see by the modified icon on the bottom right.
A -> A -> A xx LB, A -> B -> B, A -> A -> B, B (fully charged), jump B, A -> B -> A, vertical double-jump B (fully charged), A, A, A -> A xx X -> A -> A -> A, hold LB
RT+A -> RT+A, RT+Y, RT+B (one hit) xx LB, RT+B xx fwd+LB, RT+X, RT+B xx LB, RT+A, vertical double-jump, swing, B (fully charged)
Invisible Woman/Jean Grey/Storm/Ms. Marvel
IW:RT+Y, MM:RT+Y, S:RT+A, IW:RT+A, JG:RT+B, IW:RT+X (charged), MM:RT+B, MM:B (charged)
Thor/Jean Grey/Iceman/Human Torch
I:RT+B, HT:RT+X, T:RT+X, JG:RT+Y, T:RT+Y xx LT+B, JG:RT+B, T:A -> B -> B
T:LT+A, S:LT+A, S:LT+B
(Thor+Venom fusion, Songbird+Venom fusion, Songbird+Invisible Woman fusion)
In case it’s unclear, i’ve used conventional Street Fighter notation to keep everything concise. A few of these combos utilize block-canceling and dodge-canceling, both performed using the LB button. Every instance is noted in the transcripts above, because it’s not always visible when it happens. In fact it doesn’t even trigger the prompt condition when Gambit uses it in the middle of his combo, but block-canceling shortens his AAA chain recovery period a lot.
You can also use LB to cancel fusions, but i didn’t need to do that in this video. Plus it tends to look kind of awkward and ugly. Luckily i managed to find other ways to combo fusions.