SF4 Combo Challenge 07: Fireworks
I’m sure it comes as no surprise to anyone that i love projectile combos. There’s so much you can do with them, that they open up a whole new dimension to what’s possible in fighting games. With that in mind, i thought it’d be fun to issue a cast-wide fireball challenge.
Most fireballs have lengthy recovery periods. SF4’s EX Focus Attack dash cancel mechanism shortens recovery times, but comes with a steep meter cost.
Challenge: Using any character, combo five or more projectiles.
Rule #1: Obey gauge limits. (Set S.C. Gauge to Refill but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.)
Rule #2: Multi-projectile specials count as one. (As in, you can use Seth’s EX Sonic Boom and Akuma’s EX Zanku Hadoken, but each pair only counts as one against the challenge limit.)
Hard Mode: Do not dizzy the dummy character.
(Apologies for skipping Abel, but stitching these together always takes a full day or two and i couldn’t think of anything interesting enough to justify it.)