CV Spotlight: oKutabareo’s SF3:2I Combovids

Earlier this year, oKutabareo released two combo videos focusing on SF3: 2nd Impact. Both were performed manually on a PC keyboard and both are excellent. It’s always entertaining to go back to earlier iterations of a popular game and check out the subtle differences in attack properties and juggle setups/limits.

SFIII: 2nd Impact Combo Video

If i had recorded that Hugo clapping combo at 2:02, it would have been dedicated to MrWizard.

SFIII: 2nd Impact Left Over Combos and Glitches

The Alex combo at 1:04 is a good example of version-specific combos. 2I introduced EX moves to the SF3 series but Alex’s EX Slash Elbow didn’t knock down, so you get this combo which looks exotic (and cool) to dedicated 3S players. Then you’ve got more dramatic differences, such as the Hugo infinite at 2:18 which was obviously eliminated in 3S. And of course there are completely subtle changes, such as Sean’s s.LP to s.MP link.

My favorite clip has to be the Ryu mixup at 3:27. I doubt it’ll work on anyone more than once, but it looks so damn stylish!

4 thoughts on “CV Spotlight: oKutabareo’s SF3:2I Combovids

  1. onreload

    Yessss I love these, thanks for posting. I find it really weird how stun is off on some of these combos, though…and the Hugo isn’t really an infinite, is it? I mean it’s definitely 100% and a semi-infinite (meaning if you have the meter, it’s indefinitely repeatable), but I don’t think the regular Palm Bombers make enough meter for the EX versions.

    The other day on 2df I had someone Stun me in the corner with Ultra Throw and then do like 5 standing MPs. It was somewhat reminiscent of this kinda thing.

    I like how oKutabareo is very into repetition – showing how many times a certain normal or special can be done over and over again. I couldn’t believe how many rolly kicks Yun got in during that one combo.

  2. onreload

    Ah shit, I just realized I misread your mention of the Hugo infinite as pointing to the combo video, and not the leftovers…watching that second part now ;_;

  3. Maj Post author

    To be honest, i’m not 100% sure the second one is an infinite either. It certainly looks like an infinite because Hugo’s air grab should put the opponent in the same exact spot every time, but you never know until you test it. Sometimes every rep pushes you one pixel away, inexplicably. Especially in the Marvel games, there are a lot of loops that look like infinites but they fall apart on the forty-somethingth rep or whatever.

  4. el david

    Also, Sean’s ability to combo from his EX tornado into his tackle super is 2I specific. I can’t say for certainty if this applies to his other 2 Super Arts as well.

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