SSF4 Week-One Combos: Day Two
Today’s installment turned out slightly shorter than the first, but i’m only starting to learn the game so that’s bound to happen sometimes. I’ll try to serve up a bigger portion tomorrow.
Notes: Dan’s Ducking Taunt has a juggle potential of one, but hits for 0 damage and 0 stun, doesn’t register on the combo counter, and doesn’t knock down. Bison’s Psycho Punisher has a juggle potential of one, but none of his specials launch the opponent high enough for it to connect after FADC. Rose’s Soul Throw has a juggle potential of one. Her Soul Satellite orbs don’t increment the juggle counter.
Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.
Soundtrack provided by 83 Til.