SSF4 Week-One Combos: Day Three
Nothing too crazy to see today. I’ve just been testing various things and most of it hasn’t lead to anything worth showing yet. Better luck tomorrow?
Notes: Most new supers and ultras start with a juggle potential of zero or one, then increment by one per hit. Ken’s Guren Senpukyaku starts with zero juggle potential while Cody’s Dead End Irony starts with one. Dudley’s Corkscrew Cross has a constant juggle potential of six.
Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.
Soundtrack provided by 83 Til.