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SSF4 Week-One Combos: Day Three

April 30th, 2010 Leave a comment Go to comments

Nothing too crazy to see today. I’ve just been testing various things and most of it hasn’t lead to anything worth showing yet. Better luck tomorrow?

Notes: Most new supers and ultras start with a juggle potential of zero or one, then increment by one per hit. Ken’s Guren Senpukyaku starts with zero juggle potential while Cody’s Dead End Irony starts with one. Dudley’s Corkscrew Cross has a constant juggle potential of six.

Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.

Soundtrack provided by 83 Til.  

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  1. April 30th, 2010 at 22:44 | #1

    Anyway it should be encoded and uploaded in roughly an hour, give or take. Sorry about the delay. Forgot there was a Laker game on today. Postseason!!

  2. ZGiSH
    May 1st, 2010 at 01:06 | #2

    I really like that last combo, but the whole Dudley taunt psuedo-cancel is getting old :P Haha it’s fine though!

    Thanks for all the combo videos so far!

  3. jamheald
    May 1st, 2010 at 01:16 | #3

    yes thunderbolt combo.

  4. May 1st, 2010 at 01:23 | #4

    ZGiSH: Haha what do you mean getting old? Trust me, the rose shenanigans have only just begun.

  5. ZGiSH
    May 1st, 2010 at 01:46 | #5

    Haha not getting old as in overdone. It’s just that too many rose -> ultra / super combos feel like it’s forced :P

    It’s not bad though! Haha, I just always see it coming.

  6. jamheald
    May 1st, 2010 at 01:47 | #6

    Does blanka’s ultra 1 have juggle potential? love to see blanka ball rose cancel ultra 1.

  7. Smileymike101
    May 1st, 2010 at 05:58 | #7

    Dunno, in sf4 you couldn’t really test if balnka’s ultra has juggle potetntial because the jump he takes after activating is too slow.

  8. Smileymike101
    May 1st, 2010 at 05:59 | #8

    @Smileymike101
    I’m a retard.OPf course it has juggle potential, because after it launches, it connects fully, so it has minimun 4 Juggle Potential, because it does 4 hits.

  9. jamheald
    May 1st, 2010 at 07:21 | #9

    Yeah. Guess you need to know if the launch has enough juggle potential because i guess the rest would be too slow.

  10. doublef
    May 1st, 2010 at 07:40 | #10

    Maj, don’t listen to ZGiSH. I want to see as many Dudley-rose combos as possible!

    Also, I loved how you combo’d into Dudley’s sweep from the counterhit. I didn’t think that was possible.

    Were you able to do Bison’s ultra by sharing the motion with the ex PS? Like back… forward + pp (for ex PS), then back -> forward KKK for the ultra?

    And can Cody really link 2 jaw-crushers like that? Or was it a special situation?

  11. Persona
    May 1st, 2010 at 08:04 | #11

    @doublef

    It’s 1 jaw crusher I believe. MP, jaw crusher, d MP.

  12. ShaXan
    May 1st, 2010 at 08:16 | #12

    Woah, those rose cancels don’t look to hard to setup!

    One question, can the rose knock you out of a focus attack?

  13. May 1st, 2010 at 09:23 | #13

    jamheald: I think the rolling part of Blanka’s ultra1 has juggle potential but the rising part doesn’t. It doesn’t matter though, because Blanka ball doesn’t knock down.

    doublef: Yeah it’s pretty amazing how slow Dudley’s sweep is. I couldn’t get it to combo after a regular jump attack. You’re right about Bison’s combo. I tried using regular Psycho Crusher but it was too slow to sustain the drawn out the ultra1 command. Letting the second hit of EX Psycho Crusher connect also took too much time. Cody’s combo is j.HP, s.MP, B+MP, c.MP xx HK Ruffian Kick.

    ShaXan: I know it can trade with a Focus Attack but i don’t know if it breaks armor during Focus Attack startup, if that’s what you’re asking.

  14. jamheald
    May 1st, 2010 at 09:41 | #14

    @Maj
    Oh so it doesn’t *duh*. How about electricity rose cancel ultra?

  15. harejordan
    May 1st, 2010 at 09:48 | #15

    For the testing Dudley’s Ultra 2 juggle potential, after the MGB, is it possible to do a ducking straight/upper and still have the Ultra 2 hit?

  16. May 1st, 2010 at 09:58 | #16

    jamheald: Actually i think ultra1 should still combo after rose-interrupted ball. I happen to have a different setup in mind for that combo, but if it doesn’t work out then i’ll try it with Dudley’s rose.

    harejordan: No, the ultra only connects up to six juggle hits. If you added another hit to that combo, the ultra would whiff. Though i’m pretty sure his ducking straight/upper only have 1/2 juggle potential so they wouldn’t connect after MGB. I tried to do ducking upper before MGB but then MGB whiffed. I guess MGB has incremented juggle potentials too, which makes the first part whiff if the juggle counter is too high.

  17. ShaXan
    May 1st, 2010 at 11:23 | #17

    Jeez, Dudley’s Ultra has so much juggle potential.

    Did Rufus’ U1 have lots of juggle potential aswell?

  18. May 1st, 2010 at 13:39 | #18

    Six isn’t a lot. Rufus’ ultra1 was infinite. There was never a situation where it couldn’t juggle.

  19. Smileymike101
    May 1st, 2010 at 13:52 | #19

    Maj, what about EX MGB?Can it juggle up to the pert where it launches?(aka for full hits)

  20. May 1st, 2010 at 15:28 | #20

    Honestly it’s pretty hard to get that thing to connect. He goes fast! Usually slides right under them if they’ve been launched high at all.

  21. ShaXan
    May 1st, 2010 at 16:06 | #21

    Hey Maj, what are the other Ultra’s with infinite juggle potential?

    Also, I think that if Rufus’ U1 had a juggle potential of six, it would probably still connect after all of his setups.

  22. ShaXan
    May 1st, 2010 at 16:10 | #22

    Sorry, I didn’t mean infinite, I meant ones with extremely high juggle potential.

    Is Dudley able to combo into his U1?

  23. May 1st, 2010 at 16:20 | #23

    I don’t know about the new SSF4 ultras, but in SF4 i think Ken’s secondary ultra, Bison’s ultra, Fei Long’s ultra, Dhalsim’s ultra, Chun Li’s ultra, Sagat’s ultra, Balrog’s uppercut ultra, Rufus’ ultra, and Gen’s KKK ultra all had infinite juggle potentials. I’ve never seen any of these moves whiff when it looked like they should juggle. The majority of supers in the game are infinite too.

  24. Smileymike101
    May 1st, 2010 at 16:46 | #24

    Maj, if spacing is an issue, i think you could sweep like dhalsim’s full screen away st.hp, then EX MGB.

  25. ShaXan
    May 1st, 2010 at 18:27 | #25

    So Maj, if you did that 2nd to last combo with Dudley, but instead of using U2 you used his Super, it would get the full juggle right?

  26. May 2nd, 2010 at 07:25 | #26

    That Bison one was epic.

  27. ShaXan
    May 2nd, 2010 at 08:11 | #27

    Hey do any of you guys know how to direct Vega (Claw) towards his opponent when he does his EX Flying Barcelona Attack?

  28. jamheald
    May 2nd, 2010 at 08:30 | #28

    @ShaXan
    Either up then hold towards them or use up towards.

  29. Twilito
    June 10th, 2010 at 11:31 | #29

    Is the b+MP MP link character specific to characters like Abel and Sim?

  30. June 10th, 2010 at 13:49 | #30

    You mean Cody’s B+MP, c.MP link? Nah that works on a lot of characters but of course it depends on what you put in front of it. The s.MP, B+MP part is harder but there are a lot of fat characters in SSF4.

  31. Twilito
    June 12th, 2010 at 12:07 | #31

    Yeah i meant the S.MP, B+MP. Seems it gaves too much pushback to be able to connect. But it is true, there are alot of fat characters.

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