Home > Combos > SSF4 Week-One Combos: Day Six

SSF4 Week-One Combos: Day Six

Ibuki’s potential for stylish combos is beginning to shine through. And there’s still a ways to go, when you consider how many different chains and jump-cancels she can mix. Speaking of style, i included a somewhat ghetto Fei Long Gekirinken counter setup which obviously isn’t a true combo, but looked too cool to deny.

Notes: Ibuki’s F+MK overhead acts as a hard knockdown against airborne opponents. Her close s.HK has a juggle potential of one, her EX Kunai each have a juggle potential of two, and her regular Kazegiri has a juggle potential of three. Her Yoroitoshi ultra has higher juggle potential, but it’s difficult to measure as it sends airborne opponents into non-knockdown invincible air reel. Fei Long’s infinite Rekkukyaku loop, which was removed in the first SF4 patch, is back in SSF4 – against Juri only.

Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.

Soundtrack provided by 83 Til.  

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  1. May 3rd, 2010 at 22:42 | #1

    Yup, you guessed it, late again. I made the ambitious mistake of trying to learn too many new characters in one (already shortened) day and paid for it. Sorry guys. Please check by in the morning once again.

  2. May 4th, 2010 at 00:26 | #2

    You know, once things calm down, i’m totally looking forward to playing through Arcade Mode with quite a few characters: Guile, Cody, Adon, Makoto, Dudley – just to list a few. Was there supposed to be an anime movie released with SSF4 like they did with SF4?

  3. May 4th, 2010 at 00:43 | #3

    I think it was in Japan Only. When buying the Champ edition. It was mentioned on the Shoryuken forums.

  4. May 4th, 2010 at 03:17 | #4

    The SSF4 anime is only available to people who bought the Japanese Xbox 360 version (either edition). The game comes with a code to download the movie from the Xbox Live Marketplace. So far there has been no word on any other distribution of the film.

  5. Rufus
    May 4th, 2010 at 06:30 | #5

    Daily combo is an ambitious project.

    Do you really want to see the SSFIV anime, considering the quality of the SFIV one?

  6. supersonic1453
    May 4th, 2010 at 10:13 | #6


    Cammy getting housed by C. Viper was pretty funny, and that dress that Sakura wore that did not fit her at all was also humorous.

  7. May 4th, 2010 at 11:03 | #7

    Jiggeh: Weak. I hope they at least release a subtitled version. In the trailers it looked like Guile actually got to hit something, as opposed to having only driving scenes where he breaks all kinds of traffic laws yet still gets there too late to participate in the fight.

    Rufus: I don’t know, i enjoyed it. Maybe it was because it had been so long since the last non-gimmicky Street Fighter film, but it was cool seeing those characters developed again – however briefly. Ryu was cool, Ken was cool, Guile was alright, even Sakura was cool (and i don’t even like Sakura). Obviously it wasn’t perfect. Cammy got kinda beat up and Chun didn’t do a whole lot, but my biggest issue with the whole thing was that they copped out of making Viper a villain.

  8. Foxhawk
    May 4th, 2010 at 12:14 | #8

    Loving the combos; I’d love to see this combo for Ibuki:

    c.HP -> jump cancel -> kunai (m or lp) -> Target Combo 4 (lp mp hp) -> lk Tsumuji (qcb + k) -> st.lp -> st.mk -> super jump cancel -> Ultra 2 (Hasinsho)

    I’ve done that with Kubiori (qcf p) instead of Ultra 2, and it does 406 dmg + a lot of stun. Would love to see the damage/stun values for the U2 cancel version!

  9. May 4th, 2010 at 12:36 | #9

    Whoa, i happen to have something very similar to that on the way. Bizarre! Who are you and what have you been doing in my head?

    (Should be up in twenty mins. Just waiting for it to upload. I had to encode this damn thing three times cuz it kept crashing, and i didn’t notice until late each time because encoding time has become nap time.)

  10. Foxhawk
    May 4th, 2010 at 12:37 | #10

    oh and if you want to get even more dmg/stun, you can lead that c.hp with a jump in target combo one (j.HK -> fwd+mk). If you’re looking for something visually impressive, you can follow the last st.mk with a kazegiri (dp + k) -> FADC -> st.HK -> juggle, which you can follow up with a kazegiri (dp +k), sjc + HK, or maybe even another st.hk then a kazegiri.

  11. jamheald
    May 4th, 2010 at 13:13 | #11

    Yay Ibuki. Love the overhead juggle.

  12. May 4th, 2010 at 13:29 | #12

    Fei Long is the man!!!!! I love that they made his chicken wing faster at start up!!! He’s my main.

  13. May 4th, 2010 at 13:47 | #13

    Btw, that last combo against Juri does exactly 950 points of damage up to the c.MP, but she doesn’t die until the next hit. I’ve never found a 750-point combo against Seth, but judging by this, i’m guessing it takes it takes 751 damage to kill him.

    Also someone told me that Ibuki’s Neck Breaker teleports opponents to the ground when she hits an extended limb. But i tested it and that turned out not to be the case. She doesn’t ground them like trading with Gen’s driveby. She knocks them into invincible air flip like trading with Gen’s airgrab super.

    The only other move i’ve found with the same grounding property as Gen’s driveby is the Scissor Kick portion of Bison’s Nightmare Booster. It has a wider/taller hitbox than Gen, but also causes noticeably more hitstun.

  14. electric
    May 4th, 2010 at 13:49 | #14

    Not exactly combo related, but I’m really digging this beat – what’s the name of this tune called Maj ? I’ve had a look around for some of 83 Til’s stuff, but I can’t find this particular one… Would be a really dope tune to scratch over.

    Loving the hip hop vibe… I’ve always thought Street Fighter and downbeat hip hop went together well – great stuff Maj and great beats 83 til!

  15. jamheald
    May 4th, 2010 at 15:09 | #15

    Fei did some right dusting.

  16. Foxhawk
    May 4th, 2010 at 15:10 | #16


    I don’t think it teleports them to the ground, but you can do AA focus attack and then dash forward + kubiori and it will land (dash forward + bonsho kick looks cooler)

  17. Tarnish
    May 4th, 2010 at 17:55 | #17

    Maj :
    Jiggeh: Weak. I hope they at least release a subtitled version. In the trailers it looked like Guile actually got to hit something, as opposed to having only driving scenes where he breaks all kinds of traffic laws yet still gets there too late to participate in the fight.

    I’ll have you know, sir, that that house will never ever consider having a draft ever. Guile’s Sonic Boom does not forgive that shit.

  18. May 4th, 2010 at 18:53 | #18

    electric: Wish i could give you a better answer, but all i can say is subscribe to their channel and bug them about making more videos. All i have are rough early drafts of tracks they’ve provided me, and obviously they’re not mine to give out.

    Foxhawk: Hm, i don’t think those Kazegiri juggles work. You can only juggle with s.HK after a one-hit Kazegiri. Essentially all of Ibuki’s juggles work through juggle potential, so there’s a pretty strict limit on how many hits you can land after knockdown. I don’t think she has any free juggle setups except possibly that sweep in the middle of her chains, but that thing has way too much recovery to do anything without an interrupt.

    Tarnish: You’re talking about Honda’s house in the first Street Fighter anime? Do you think maybe that was subtle political commentary? “Angry American invaders always messing with the Japanese way of life!”

  19. ano
    May 4th, 2010 at 19:22 | #19

    the annotations say don’t worry it only works on juri… I play juri :(
    my friend gets 3-4 reps pretty consistently already and he doesnt even play fei long he just told me he will start picking him to fight juri because i need to be ready in case someone counterpicks it in a tournament

    i really wish this game had a spin out system like marvel

  20. May 4th, 2010 at 21:35 | #20

    Dang, you’re like the fourth Juri player to say that to me. Haha i feel bad for writing that now. I’m sure it was an oversight though. They’ll probably patch it out of the next update.

  21. Smileymike101
    May 4th, 2010 at 22:30 | #21

    Wait…In the Zangief vs Sagat part, you traded, but got the counter hit message.Huh?

  22. May 4th, 2010 at 22:54 | #22

    Yeah, guess we found another one. I kinda wanted to use a low attack instead, just to mix up the crumple animations, but recording the counterhit trade was more important. Though i don’t know if it works in SF4, because they changed his s.LK in SSF4.

  23. ShaXan
    May 5th, 2010 at 07:30 | #23

    Woah, wait, Fei Long’s cr.mp is special move cancellable?

  24. May 5th, 2010 at 08:17 | #24

    That Zangief one has ought to be a trial and that Fei Long one was just gamebreaking!

  25. Smileymike101
    May 5th, 2010 at 08:22 | #25

    He linked it.cr.mp grats 5 frame advantage, and shienkyaku has 5 frames of startup.

  26. Pheeel
    May 5th, 2010 at 18:55 | #26

    I hope you can help me out on this one Maj :)
    I’ve been messing around with Ibuki in training mode and I’d love to see this in a video!
    I’ll split it into 3 parts so it’s easier to read, but keep in mind this is 1 combo.

    With Seth in corner:

    i) j.HP, c.HP sjc EX Tsumuji, EX Raida (stunned opponent)
    Simple big stun combo into spin kicks and juggling with command grab to start with.

    ii) j.HP f+MK, land c.HP sjc forwards, early MP Kunai
    Then an advanced combo starter with her heavy air chain then a linked crouch fierce super jump canceled into her kunai to lead into the next part of the combo.

    iii) LP MP(2hits) HP, linked far LP, linked c.MP sjc Hashinsho.
    4 hits of her punch target combo into a linked far jab and linked crouch strong super jump canceled into ultra 2.

    I can do bits and pieces of it here and there, but this would look amazing as one whole combo! :D

  27. May 6th, 2010 at 04:34 | #27

    Wow, those first four moves dizzy? I haven’t even been paying attention to her stun numbers. I’ll give it shot. I totally wasn’t expecting to like Ibuki but she’s fun to experiment with. I mean, i’ve already got four combos with her, including one showing off her chains in the seventh vid.

    Btw i also tried interrupting her s.HP -> c.HK chain with Dudley’s rose to figure out how it works, but i couldn’t find any useful info. Nothing connects as far as i can tell. Reversal LK DP looks like it should be fast enough to connect but it whiffs along with everything else. It’s hard to tell whether Dudley’s hitting the ground or whether that sweep puts the opponent in a special state.

    I even tried pressing s.HK to complete the s.HP -> c.HK -> s.HK chain in case that last button enables the juggle state. But again, inconclusive. It’s entirely possible that the s.HK at the end of that chain has juggle potential as well as a special property that allows it to hit opponents after they’ve been swept – which is normally locked out.

    But then again, s.HP -> c.HK knockdown looks slightly different from natural c.HK knockdown. So yeah, at this point anything could be the cause.

  28. Pheeel
    May 6th, 2010 at 22:00 | #28

    Yeah the j.HP c.HP is a 400 stun opener and her EX moves all have really high stun values.

    That’s strange… I would have thought the chain’s sweep would be the one with special properties. Did you try anything ridiculous like Dudley’s rose interrupted chained sweep into ultra 1 or EX Raida?

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