Home > Combos > SSF4 Week-Three Combos: Day Seventeen

SSF4 Week-Three Combos: Day Seventeen

Guy’s arsenal of links continues to expand, but he lacks that technical edge to reach the next plateau. So far he’s more style than substance – built for mixups rather than combos. Makoto may have the same problem. All of their tools lead to conventional combos in the end.

Notes: Dee Jay’s far s.HP knocks down on counterhit and sets up a free juggle. Guy’s Sudden Stop is quite a bit slower than El Fuerte’s equivalent. Counterhit s.MP xx HK Run -> Sudden Stop provides only +6 frame advantage. Guy’s s.LP -> s.MP -> s.HP -> D+HK chain creates a free juggle state. His Bushin Hasoken super appears to have unlimited juggle potential.

Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.

Soundtrack provided by 83 Til.  

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  1. May 15th, 2010 at 05:08 | #1

    Makoto’s juggles are weird. She doesn’t seem to have any free juggle setups outside of ultra2, but even that only works under certain circumstances. Nothing crazy yet, but i’ll keep looking.

    Damn it, i forgot to switch Stun back to Normal for the Guy vs Guile combo after testing it under Constant.

  2. N00b_Saib0t
    May 15th, 2010 at 06:53 | #2

    WOAH TIME OUT. did you cancel EX air slasher into ultra 1 @0:27 in the same fashion that you would do a standard air slasher into super? o_O

    also the end to your balrog combo makes the one i put on youtube look like garbage lol :p

  3. Smileymike101
    May 15th, 2010 at 07:53 | #3

    No, he linked it, the exact same way you do cr.jab ~ cr.jab ~ cr.mp xx EX Air slaher ~ EX Dread Kicks.

  4. zem
    May 15th, 2010 at 12:17 | #4

    hahaha 555 damage

  5. May 15th, 2010 at 18:18 | #5

    dag they made guy 1 frame away from doing a non counerhit runstop combo, but his runstop moves him alot more the elfs so it would probably be an infinite if he could

  6. May 15th, 2010 at 18:42 | #6

    N00b_Saib0t: No, it links. It works on a lot of characters. You just have to find a combination of buttons that’ll separate out the EX FB hits while not pushing them out of ultra1 range. Charge time isn’t that tough either, assuming you’re not walking forward before the combo. Abel’s gigantic hitstun hitbox is only necessary for the first part where Dee Jay connects lvl2 Focus Attack after EX FB midscreen. Mind posting a link to you Rog combo?

    error1: Yup it’s only one frame away, because you’d only need +4 to link into s.LP which links into close s.MP (which is Guy’s highest hitstun attack). Counterhit s.MP links into far s.HK which means it provides +8 compared to non-counterhit s.MP which only provides +5. That means s.MP xx runstop would provide +3 advantage without counterhit.

  7. jamheald
    May 16th, 2010 at 01:22 | #7

    Any reason why all the mp. do so much stun? Is it something historic?

  8. May 16th, 2010 at 01:55 | #8

    No reason that i know of, but a lot of characters are like that in SF4. Just look at the hitstun values of Cammy and Fei Long’s s.MP, to name a couple.

  9. jamheald
    May 16th, 2010 at 03:07 | #9

    Yeah, and ryu’s mp fadc.

  10. mr. newbie
    May 16th, 2010 at 05:29 | #10

    i accidentally found out you can kara ultra with ex run and focus absorb->ultra ala abel and balrog with guy.

    could this be used to extend any of guy’s combos?

  11. Smileymike101
    May 16th, 2010 at 07:09 | #11

    Holy shit i just had an idea for a combo with what mr.newbie said, but can’t do it manually.So like against Dudley, he throws a rose, you do something like st.mp xx EX run (rose hits you) xx Ultra.If this works, then it could be expanded in larger combos involving sould spark intrerrupt or something, but i can’t do it manually.

  12. May 16th, 2010 at 09:11 | #12

    @Smileymike101
    that won’t work for the same reason you can’t do it for Balrog or Gouken, you can’t kara a move that was canceled. the only good the rose would do was increase your input time but if it was possible it would work without it.

  13. N00b_Saib0t
    May 16th, 2010 at 09:55 | #13

    cool stuff that the dee jay combo is a link with a second charge, if he could cancel to ultra it would make him too good IMO. as for my rog combo, nothing special. its the exact same dizzy combo from your day 1 video with fierce swing blow, lvl2 focus, s.hk, c.lp, straight after the dizzy (and i plug your youtube page and SH.com in the description since i ripped off your combo).

    http://www.youtube.com/watch?v=87jWgdQdFNY

  14. May 16th, 2010 at 11:30 | #14

    Cool, i like it. Thanks for the mention too, but it’s not necessary. Nobody has a right to claim week-one (or two or three) combos. Even though some of these aren’t true week-one combos because they’re an extension of SF4, that Balrog one was purely a day-one SSF4 combo. You totally would’ve found it on your own.

  15. Hope
    May 16th, 2010 at 11:37 | #15

    Hey Maj, may I ask where do you get all the frame data?

  16. May 16th, 2010 at 12:03 | #16

    Someone gave me a link to Prima’s guide sometime around week two. But the SRK wiki has it now so i’ve started using that.

    If you’re asking about Guy’s run-stop data, i had to find that myself. Counterhit s.MP xx run-stop links into c.MP (hits on the 6th frame) but not into close s.HK (hits on the 7th frame). The rest is deductive logic.

  17. onreload
    May 17th, 2010 at 05:02 | #17

    Haven’t missed a day yet. Even the inbetween ones with no videos ;_;

    Question for you though: Why do you beat up Guile? Are you trying to prove you have no bias? I don’t believe you.

  18. jamheald
    May 19th, 2010 at 12:19 | #18

    Do you think that is the most focus attacks possible in a non fireball character combo? Obviously if you replaced the last section with just a level 1 or something I mean.

  19. May 20th, 2010 at 05:34 | #19

    That Guy vs Guile combo was beast! My favorite of this video.

    Why do you so often make Seth use Tanden Engine just before taking a hit? Is it so that hitting him won’t push back the attacker?

  20. jamheald
    May 20th, 2010 at 07:17 | #20

    @Mystyr Nile
    Counter hit.

  21. May 20th, 2010 at 14:00 | #21

    onreload: Guile makes life difficult as a combo dummy because his neutral standing hitbox doesn’t let you get close. But he is one of the bigger 900-stun characters, so he’s useful in that way. It was either gonna be Guile or Dan, and i had a Guy combo planned for each but the second one didn’t work.

    jamheald: You mean Balrog’s four? Probably not, because the characters with infinites can do the same. El Fuerte could probably do two, then RSF dizzy, then two more. Plus you can throw in more with setups like Rose’s LP FB or Sim’s Yoga Catastrophe.

    Mystyr Nile: I don’t like using Training Mode’s artificial Counter Hit option. I have a feeling that it makes certain impossible combos possible, because you can’t always duplicate that spacing down to the pixel if you use a real attack to create the counterhit. Plus obviously that option isn’t available in Versus Mode. Then i always try to emphasize the opponent’s action with the slowest attack i can find, so it’s immediately clear what’s going on. For Seth that happens to be HP Tanden Engine.

  22. jamheald
    May 20th, 2010 at 21:48 | #22

    No I mean if you changed it slightly and went, fa, overhead, fa, dirty bull, fa, overhead, fa, fa.

  23. jamheald
    May 20th, 2010 at 22:39 | #23

    Oh wait fuerte can do that too can’t he my bad.

  24. May 21st, 2010 at 09:42 | #24

    Oh, pretty cool.

  25. May 25th, 2010 at 03:21 | #25

    Well, i thought about rerecoring that Guy vs Guile combo to correct the Stun setting, but i looked through all the older clips and realized i made the same mistake in about half a dozen others. Fuck it, it’s too much work to fix something that’s purely aesthetic.

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