sh/f style exhibition v.one

And here is the second video premiered at Evo2k10, prior to SSF4 finals on July 11th, 2010! It’s basically a straightforward combo exhibition, except the main theme is “stylish combos.” It’s hard to define what exactly it means for a combo to be stylish, but i’m sure everyone has used that word to describe one at some point.

Instead of covering every minor detail and pointing out every subtle style element, the following transcript will highlight one or two technical aspects per combo. If any questions remain unanswered, please don’t hesitate to ask them.

0:02 SFA Ken / SFA3 X-Cody / SFA2 Sakura / SFA3 A-Guy varied chain sequence kicks off the video and marks the beginning of the first chapter.

0:18 SF3:2I Ryu’s fully charged Denjin Hadoken is interrupted using Oro’s s.LP to set up a jump-in. Ryu’s EX Hurricane Kick fails to knock opponents away under certain circumstances.

0:23 SFA3 A-Vega’s LP Rolling Crystal Flash lobs one of Blanka’s watermelons, connecting right as Vega recovers. Blanka flashes red at ever hit, indicating that he’s mashing tech inputs.

0:29 SF2WW Zangief’s Lariat backspin catches CPU Vega’s arm and swings back to dizzy him. While dizzy, WW Vega can be OTG’d following any knockdown.

0:38 GGXXAC Johnny lands four Divine Blades by FRCing until he runs out of meter.

0:45 CvS2 A-Akuma chases after his lvl1 Messatsu Gouhadou while Dan’s air Taunts recharge meter. Dan is susceptible to CC mode OTG throw attempts, including Akuma’s Hyakki Goushou.

0:56 SF4 Guile buffers the Sonic Boom command into c.MP startup, which auto-cancels upon impact. Before that occurs, Rufus’ superfreeze lets him recharge for a second Sonic Boom.

1:01 KoFXII Daimon performs an unconventional Critical Combo consisting of various juggle attacks canceled into whiffed command grabs.

1:09 SFA3 A-Gen kara-cancels his KKK:j.HK->j.HK followup into lvl1 Jakouha.

1:13 SFA3 A-Gen’s lvl1 Jakouha causes enough hit stun to outlast tech flip, as well as Dhalsim’s VC shadow LP Yoga Fire hit stun on the ground.

1:20 SFA3 V-Gen kara-cancels counterhit KKK:j.HK->j.HK chain into VC3 activation, then performs various Ouga juggle tricks. Classical Mode dummies are ideal because they can’t tech flip, so they automatically become invincibile if a juggle combo becomes escapable.

1:29 SF2CE Bison lands a meaty last-frame HK Headstomp, changing charge directions mid-air for HK Scissor Kick. Whiffing c.HK after the final LK Scissor Kick pushes Guile onto the crate.

1:43 KoF2k2 Angel / KoF98 Heavy D! / NM Kamui / BR2 Shina varied chain sequence marks the beginning of the second chapter.

1:52 COTA Wolverine utilizes various mid-air chain kara-cancels to alter his jump trajectories. This might be my favorite combo in the whole video.

2:01 KoF2k2 Kim freezes Joe with a corner crossup j.A xx Hishou Kyaku, then follows up with a stylish barrage of diverse cancels.

2:07 GGXXAC Johnny complicates a relatively standard air combo by turning around mid-air and changing directions twice, facing the wrong way through most of it.

2:14 SFA2 Sagat throws two LP Tiger Shots during CC, then uses the remaining timer to outrun them. Pressing s.HK right before CC expires makes it cancelable.

2:20 SFA3 A-Sodom’s lvl1 Meido no Miyage causes enough hit stun to recover from Rolento’s VC shadow HK Stinger and follow up with HK Tengu Walking, which is a reversal-only special.

2:25 CvS2 K-Kyo triggers Maki’s Counter Attack glitch to demonstrate that Seven Hurting Combos has juggle potential. Corner spacing serves as a meaty setup into lvl3 Orochi Nagi.

2:32 SFA2 Dhalsims take turns showcasing long-range CCs – first pressing every button in order starting with B+LP, then improvising to end with a midscreen backwards fireball setup.

2:43 SF3:3S Ibuki fills up Urien’s stun bar via repeated HP+HK Personal Actions, then performs a lengthy midscreen juggle combo containing four command dashes and a side switch.

2:54 MotW Kevin abuses one-frame Hell Rotor cancels to build meter ridiculously fast, burning through ten bars in eight supers. B.Jenet’s handicap is raised so she can survive long enough.

3:21 COTA Spiral dizzies Wolverine with a quick combo, then proceeds to stick twenty-two swords in him. There’s way too much going on in this combo to cover here.

3:58 SFA3 X-Cammy / SFA2 Gen / SFA Akuma varied chain sequence marks the beginning of the third chapter.

4:05 SFA3 V-Birdie finishes off a crouch cancel rejump combo with his Taunt knife attack.

4:09 MSF Zangief lands instantly when his j.D+MK knee is executed on his first superjump frame. Somehow he can cancel that landing recovery into another jump attack.

4:23 MvC Zangief employs the same trick to show off all sorts of jump-cancel shenanigans, with Megaman acting as a retaining wall to counteract pushback.

4:46 MvC2 Morrigan’s Darkness Illusion extended knockdown sets up Gambit’s Cajun Escape.

5:06 SSF4 Dudley incorporates four different target combos and half a dozen one-frame links into one uninterrupted sequence.

5:20 SFA2 Rose relies on her lvl2 Soul Illusion friends to set up three mid-combo jumps, culminating with an air-to-ground Custom Combo.

5:27 SFA3 A-Guy flicks Blanka’s watermelon using c.LK, then changes its trajectory with s.MP, allowing him to cancel into lvl1 Bushin Gourai Kyaku which then crosses under Blanka.

5:35 CvS2 A-Zangief’s elaborate corner-specific multi-cross CC ends with lvl1 Aerial Russian Slam. Somehow he’s able follow up with OTG HK Atomic Suplex, but only for one frame after CC, only against Dan and Rolento, and only if they’re already touching the ground.

5:49 DDSoM Fighter beats down Dark Warrior1, showing off most of his moves in the process.

6:11 MvC2 Magneto’s floating re-Flight multi-chain combo hosts the credits sequence.

6:29 KoF2k2 Vanessa’s Champion Puncher DM pushes Yuri out of the corner, freezing her in the process. Continuing after MAX Activation, Vanessa rolls out an assortment of free cancels.

6:50 GF Hsien-Ko combos three item balls with no air recovery loopholes. The slowdown glitch occurs when her air throw connects at the launch peak of either a Flame item or Bomb item.

This is primarily a tool-assisted combo video recorded using programmable controllers and emulator features. No cheats, hacks, or game-altering devices were used in the making of.

Combos developed and recorded by Battousai, Buttermaker, CPS2, Dammit, Dark Chaotix, Doopliss, error1, Gen, jchensor, Magnetro, Maj, oKutabareo, Raging Hawk, Remxi, ShinjiGohan, Smileymike101, and wolverine-master. Edited by Maj. Soundtrack provided by 83 Til.

23 thoughts on “sh/f style exhibition v.one

  1. Maj Post author

    That’s all for this year. I hope you guys liked it.

    We’ll all post explanations soonish (after everyone gets back from Evo and takes a fourteen-hour nap). But i just want to clarify that i contributed less than 10% of the clips in this video. It was a big collaborative effort so please don’t credit me for the whole thing. I’m just happy it got made, and finished on time for Evo2k10.

  2. ShaXan

    Awww maaaaaaaaaan, I only got to see the ssf4 top eight, I must’ve missed your award D:

    Grats on the Golden Stick Maj, wish I could’ve seen it!

  3. Keiko

    It was a huge surprise for me to see you on Stage Maj, you deserve that Golden Stick more than anyone for all the work you made for all of us through all this years, congratulations.

  4. error1

    Maj promised a transcript so I’ll go ahead and transcribe mine

    0:07 Sakura crossup j.hp, some light attacks, whiff jab, s.lk, shooken

    0:54 Guile c.mp, buffer sonic boom, charge for another sonic boom during the superfreeze, sonic boom, lp, mp, sonic boom, lp, lp, hp

    3:56 Cammy crossup j.hp, whiff lk, some light attacks, whiff lp, c.lk, cannon spike

    3:58 gen crossup j.hp, some light attacks, chain hk into hands

    4:01 akuma crouching Sodom has a ridiculously large crouching hitbox, some jabs, a short, some hurricane kicks

    4:07 Zangief , not going to list the moves here, you just need to know that gief can cancel a super jump with a command jumping attack the frame before he leaves the ground and that leaves him a strange state for a few frames where he can do air attacks on the ground. Also you can superjump cancel any normal on hit or block. He can use it like a suki cancel but he doesn’t need an attack on the screen

    5:19 Rose, super, meaty backwards c.hp, j.lk, s.lp, j.hp, c.lp, slide, CC, j.hk, j.lk.j.hp, spiral, soul throw

  5. Maj Post author

    CPS2: Haha yeah, and the ironic thing is i can’t even use it ’cause it’s a freaking GOLD TE STICK! So functionally i’m still at zero. (But symbolically i’m at over 9000!)

  6. Crysalim

    Just wanted to say Maj, I watched you get the award and stick last night, and I thought your words were very fitting. You never seem to want explicit props or recognition for what you do and your speech reflected that – but at the same time I don’t know many people in the scene that deserve them as much as you do. The entire SSF4 finals I had to deal with redneck drunk assholes dissing the japs, and on Saturday someone said one of them should die. These are the kind of people we gotta deal with, but every now and then someone treats the game and the scene with the respect it deserves. You are one of those people.

    I hope you do a combo video with the gold stick ;)

  7. EasierToRun09

    Congrats on your award Maj! It was cool to see the man behind the website in person. I look forward to whatever else you have in store for us man.

  8. Rufus

    Crysalim :
    I hope you do a combo video with the gold stick ;)

    It seems silly, but I’ll provide a clip-in programming harness, if you really want to do that.

  9. Tarnish

    Hah, I feel kind of bad. I gave the TE-S I bought for the tourney to a friend who went back to MD. If I knew you didn’t have a next gen stick, I’d have just given you mine when we talked.

    Good to meet you, Maj. Had a blast.

  10. Maj Post author

    Crysalim: Haha i’m kinda afraid to open it or touch it but that sounds like a pretty awesome idea. I’ll write it down in a .txt file somewhere until the right opportunity presents itself.

    Rufus: Wow, thanks for the offer sir. Although if i was gonna go out of my way to use the gold stick, i think it’d be better to record manually performed combos with it.

    Tarnish: Dude i’m really glad we got to meet up. That was probably the best thing to come out of the whole award fiasco. I wish we could’ve gotten to talk a little longer or play some games, but now that i think back, i can’t remember playing a single round of a single game all weekend. It’s pretty crazy to have that much fun at a video game tournament without playing any video games whatsoever.

  11. error1

    gold plated combo video. It would need to be a combo video for Street Fighter Alpha 2 Gold and you would need to pick the gold color for all the characters

  12. Tarnish

    @Maj

    I left that conversation with such a huge smile on my face. The fact we didn’t play anything and had a conversation that was probably too short and somehow too long at the same time made me tell myself “I’m gonna keep going to Evo for as long as I play these games, no matter what.” James Chen is a great guy, I don’t think anyone has ever made me smile like that as I’m heading out of a conversation and room. Just, so much to say that doesn’t really need to be. I probably really needed that conversation more than anything, lol. At the same time it’s like “Man, I want to play these guys in something.”

    My whole weekend was full of moments where East Coast meets West Coast and everyone just ends up laughing because of some stuff that you just have to go to Vegas for. I don’t know who can live through match vids and not go to such a great thing. You guys are all awesome.

  13. Maj Post author

    Okay, pseduo-transcript is now up. Before i forget, here are the target combos and links used in the SSF4 Dudley combo:

    chains:
    s.LK -> MK -> MP -> HP
    s.LP -> MP
    s.LK -> MK
    s.MK -> HK

    one-frame links:
    F+MK, s.LK
    s.LK -> MK -> MP -> HP, s.HK
    s.LK -> MK, s.MP
    s.LP, s.MK
    s.MK -> HK, c.LP
    s.LP, LP Jet Upper

    That’s not counting the FADC followups, which were both one-frame as well.

  14. Maj Post author

    The hard part is getting that first dizzy. WW Vega’s roll doesn’t actually hit until the claw stab part, and he makes it super obvious that he’s about to do it by crouching for a really long time. So you can react to it if you anticipate it.

    Two Lariat hits are practically guaranteed to dizzy him, so then you do random jump attack into c.LK -> c.LP which turns into another c.LK, then you press UF+LP to make Gief jump-cancel, then press HK as early as possible to redizzy with j.HK, setting up the OTG.

    The last part is really easy. Once Vega is dizzy, you just combo into sweep and you have plenty of time to OTG with basically anything you want. You can do two sweeps in a row or you can link s.LK into c.HK like i did. SF2 Gief had a ton of links so you have a lot of options.

  15. Maj Post author

    This whole process took waaay longer than it should have, but i combined all the crowd audio feeds i could find into one blend and synced them up with the original direct video.

    sh/f style exhibition v.one (w/ Evo2k10 Crowd Audio Feed)

    A lot of people were wishing they could watch this combovid with the audience reaction, so Buttermaker suggested this simulation. It’s nothing like experiencing the whole event live and in person though, so if you’ve never made it out to Evo, start saving up for next summer!

  16. Maj Post author

    Btw Magnetro provided me with more detailed explanations for his two clips. I’m not sure why he didn’t want to post them himself, but here they are:

    4:46 MvC2 Captain Commando’s super causes extended knockdown stun. Morrigan’s snapback doesn’t use the OTG Limiter. Morrigan’s Darkness Illusion causes extended knockdown stun which allows Gambit’s Cajun Escape to connect.

    6:11 MvC2 Magneto is able to air dash off-screen during Unfly. His Fierce Punch is done off screen so that he can link after it. If it’s done on-screen, he wouldn’t have time to link after it. This combo hosts the credits sequence.

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