Home > Combos, Transcripts > SF4 Biweekly TACV 02: El Fuerte / Zangief

SF4 Biweekly TACV 02: El Fuerte / Zangief

November 3rd, 2009 Leave a comment Go to comments

The second episode of my tool-assisted combo video series features SF4’s dedicated grappler duo: Zangief and El Fuerte. While neither is particularly gifted in the combo versatility department, both have a few surprising tricks up their sleeves.

0:11 Since only the fifth hit of Dhalsim’s ultra knocks down, trading hits with it is a good way to keep combos going. All of El Fuerte’s Focus Attacks were charged up to lvl2 so they all caused crumple stun. Since there isn’t enough time to connect any of El Fuerte’s knockdown attacks after that last lvl2 Focus Attack, the only thing he can do is juggle with a normal move or use his super move. It’s easier to time the super so i went with s.MP – the slowest normal move that would juggle.

0:22 Due to the quickness of both his forward dash and Focus Attack startup, El Fuerte is one of the few characters who can dash-cancel his lvl3 Focus Attack then connect a lvl2 Focus Attack before the opponent falls over. After the ultra, El Fuerte’s counterhit j.HP causes his F+MK to pass through Rufus and connect from the other side. Then he links into c.LK, c.MK xx run-stop, c.MK xx LK Flying Dynamite super, which misses one hit at the beginning. The LK version is the only one that’ll combo because it has the shortest startup period.

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0:44 Zangief’s vertical j.U+HP deals 600 stun normally and 750 on counterhit. He needs to take a step forward in order to follow up c.LP with a close normal. One of the weird things about Street Fighter 4 is that characters have enormous hitboxes while walking and dashing. It’s possible to get much closer to opponents using a jump attack. Hitting the top of Gouken’s head with j.HK is how Gief manages to link together so many attacks on the ground.

0:53 This looks deceptively easy, but finding the correct spacing for vertical j.U+MP to hit Seth’s crumple stun took a lot of work. The MP version of Gief’s air headbutt has terrible range, but using the HP version would have dizzied Seth too soon. The other cool thing about this combo is canceling c.LK into Quick Double Lariat at a distance where it connects as late as possible, allowing Gief enough time to juggle with EX Banishing Flat without FADC. There’s not much he can do with that extra meter so i got rid of it – partly because it was funny and partly to trick people into ignoring his fully charged super meter in the next clip.

1:12 Interrupting a hard attack with most projectiles in the game yields around 4 frames of advantage after the projectile’s hitstun ends. Unfortunately in this scenario, the stun counter math makes it impossible to show a better combo. Rose’s 1000 point limit isn’t enough to do anything fancy and her next tier of 1200 is unreachable. Turns out that if you kill a grounded opponent with a light attack and cancel into a grab, it’ll magically connect. However, for whatever reason, if you do more than one attack before they die, Zangief’s FAB super will whiff every time. Apparently the only exception is using a Focus Attack before the light attack. It’s a bizarre restriction to say the least, but it’s there.

This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.

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  1. onreload
    November 3rd, 2009 at 06:44 | #1

    Wow. The Gief vs. Seth combo is awesome and so is the post-mortem FAB. Excellent finds, and it’s surprising that ElF actually has less going for him than Zangief in terms of combos, even though he flies around the screen.

  2. kaneka
    November 3rd, 2009 at 14:41 | #2

    Wow, that last Zangief combo was awesome!

    Great stuff all around.

  3. error1
    November 3rd, 2009 at 16:52 | #3

    crap Maj, stop making the rest of us look so bad. Seriously I had to stop the video half way through the first combo because I was laughing so hard. Stop working so hard.

  4. November 3rd, 2009 at 23:04 | #4

    onreload: Thanks dude, i’m glad you’re satisfied and i’m glad you picked Zangief cuz he ended up being pretty interesting.

    The problem with El Fuerte is that you can’t go in and out of his RSF loop. Close standing fierce has too much startup so you can’t use it as combo glue. The other problem is he doesn’t have anything that can combo into lvl2 Focus Attack. He has a lot of links and stuff, but they all kinda lead nowhere.

    For example, El Fuerte can do s.HK xx Run -> Tostada Press and it juggles. But how are you supposed to get to that combo? Close s.HK is so slow! He’s got a lot of stuff like this, that you can’t put into big combos.

  5. BackForwardPunch
    November 4th, 2009 at 20:29 | #5

    Great combos, man! Always happy to see Geif combos since, he’s just so counter combo. Fuerte is just hard for me to wrap me head around still. I never could work with that Guy, Maki style character.
    Great job!

  6. Remxi
    November 5th, 2009 at 04:19 | #6

    Awesome stuff! That Elf crossup was crazy and I really dig the Gief links.

  7. November 7th, 2009 at 14:23 | #7

    By the way, Fuerte’s counterhit in the second combo comes off Rufus’ reversal HP Galactic Tornado, but the reversal isn’t necessary. That crossup F+MK works even if you go into Training Mode and have the dummy character stand still, although it only combos if you score a counterhit jumpin.

    Gief’s counterhit in the last combo comes from Rose’s Focus Attack. I’m pretty sure he’s doing close standing fierce when he lands, but it’s kinda hard to tell.

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