SF4 Biweekly TACV 03: Ken
Get ready for a lot of uppercuts. The third episode features none other than Ken, setting everyone on fire with punches. At first he seemed less exciting than i’d hoped, but in the end it turned out better than i expected. Ken’s combos allow a lot of room for style.
0:11 Sagat’s Focus Attack startup makes him taller, which allows Ken’s EX air Hurricane Kick to connect thrice. His standing jabs create a lot of frame advantage so he actually takes a step forward between each one. Due to the spacing of the last jab, the LP Shoryuken lands meaty which gives Ken enough time to follow up with EX Shoryuken.
0:22 Ken’s F+HK has 2 active frames and normally yields -1 advantage. Seth’s HP Tanden Storm avoids the first active frame in addition to providing a counterhit bonus, both of which are necessary to link c.MK afterwards. Ken’s F+MK has 5 active frames and normally yields +1 advantage, which becomes +5 advantage when it connects on the 5th active frame. Ken has to take a step forward before the c.MK to get four hits out of HK Hurricane Kick. There’s barely enough time to whiff another LP Shoryuken instead of Ken’s F+HK feint before Seth gets up, but it still wouldn’t build enough meter to end the combo with an EX move.
0:34 Far s.HK is Ken’s most damaging single-hit attack. When two attacks trade hits on the same frame in SF4, neither character gets a counterhit bonus. This entire setup is designed to interrupt Ken’s far s.HK one frame after it scores a counterhit against Seth’s HP Tanden Engine. At 717 damage, this might be Ken’s most painful combo (percentage-wise). Adding anything before the LP Shoryureppa would bring it down to 80% power and reduce the total.
0:45 Rose’s LP Soul Spark is very slow and her dash is very quick, making her a very useful character for interrupt setups. The first hit of Ken’s HP Shoryuken creates a free juggle opportunity when it hits an opponent falling from crumple stun, since they register as airborne during that state. Rose’s LP Soul Spark stops Ken before the third hit without costing him any meter. LP Shoryuken connects for free, Ken whiffs s.LP for style, EX Shoryuken juggles due to inherent juggle potential and resets the juggle counter, MP Shoryuken juggles due to inherent juggle potential, and EX Shoryuken tacks on one last juggle hit on its own merit.
0:58 After Ken’s lvl3 Focus Attack trades hits with Abel’s close s.LP, he kara-cancels F+MK into lvl2 Focus Attack in order to close the gap between them, which is important for connecting the next lvl2 Focus Attack after s.MP xx EX Hadoken midscreen. Ken kara-cancels F+MK again into the last lvl2 Focus Attack, which is spaced perfectly to get the second hit of Ken’s MP Shoryuken to connect as late as possible. This gives him enough time to jump straight up and juggle with EX air Hurricane Kick. After all that, the secondary animation of Ken’s Shinryuken ultra juggles for all nine hits, as usual.
1:13 Ken’s primary Shinryuken ultra sequence only occurs if the first hit connects, but it has zero inherent juggle potential. Therefore it always whiffs if the opponent is in standard knockdown state. The first hit of Ken’s HP Shoryuken creates a free juggle opportunity if it hits an airborne opponent, but not if they’re already falling from a knockdown attack. On the other hand, the second hit of Ken’s HP Shoryuken creates a free juggle opportunity anytime it hits an airborne opponent regardless of whether they’ve been hit before. However it has no inherent juggle potential of its own. So what happens is the first hit of anti-air HP Shoryuken creates a juggle setup for the second hit, which creates another juggle setup for the second hit of the second HP Shoryuken, which creates another juggle setup for the second hit of the third HP Shoryuken, which creates another juggle setup for the first hit of Shinryuken. The whole trick is avoiding the first hit of HP Shoryuken after launching the opponent, but it’s difficult because the second hit of HP Shoryuken is only active for 2 frames.
This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.
edit: As of right now (midnight, December 11th, 2009) this video has exactly 100 ratings on u2b with a perfect 5.00 average. Thank you everyone! Having reached this personal goal without asking anyone to rate it, i’ll never bother paying attention to those hollow stars again. Now someone should go rate it 1* because that’s the way these things ought to go.