SSF4 Combo Challenge 02: Four of a Kind
It’s been a long time since the last challenge, and i’ve been getting a slew of requests for a new SSF4 combo puzzle, so here’s one that should keep everyone busy for a while.
All special moves in SSF4 have four different versions: light, medium, hard, and EX.
Challenge: Combo all four forms of any special move.
Rule #1: Start from 0 stun. (If you intend to dizzy the opponent, that is.)
Rule #2: Obey gauge limits. (Set S.C. Gauge to Refill but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.)
Rule #3: Choose a special without an accepted solution. (Look through all existing responses to make sure that special move hasn’t already been addressed. Don’t worry, if two people independently submit the same move within hours of each other, i’ll accept both.)
Hard Mode: Do not dizzy the dummy character. (If any particular special move already has a dizzy-based response, i’ll still accept unique non-dizzy solutions.)