Flashback: CvS2 Guile Tactics v1.0

As a special feature between SF4 TACV episodes, i thought i’d re-encode my old Capcom vs SNK 2 Guile strategy guide in high quality. Since this video was recorded well over five years ago, a few of these tactics are somewhat dated. That means they’ll still work against 95% of the fighting game players out there, except the few who’ve been keeping the CvS2 dream alive by playing against likeminded competition every week.

More importantly, some of these tactics are risky or outright dangerous, but what can i say? I was trying to RTSD like my hero Alex Valle. It’s hard to describe the feeling but sometimes you just know exactly what your opponent is going to do. Plus generally i don’t like playing Guile on autopilot so my version doesn’t look robotic as usual.

If any of these clips are unclear, check out the notes in my original writeup or ask about them here. My initial intention was to keep recording matches on a regular basis to use for updating this video, but i got too tangled up in other projects. Happens.

6 thoughts on “Flashback: CvS2 Guile Tactics v1.0

  1. afilia

    My gad, this vid really inspired me.

    I’m so gonna try to use Guile from now on, and I’m so gonna find myself a CvS2.
    Thanx maj :D

  2. Bob Sagat

    Nice.
    I like how Sagat got dizzied when he managed to beat you. Like he got lucky or something. Due to the editing, it also looks like you hit Akuma so hard, he turned into Sagat.
    The wrong-direction-super into wrong-opposite-direction-Flash-Kick also looked cool.
    I wanna set up a CvS2 scene in Holland now damnit.

  3. Maj Post author

    It’s so funny watching this now because i can recall some of the stuff going through my mind at the time. I remember ohayo1234 hating on this video because he thought i was being too reckless when K-Sagat got meter. And i admit i did get hit by a lot of desperate lvl3 supers, but on average i felt like maintaining pressure was a better plan than letting him guard crush me.

    That air throw at 0:39 was crazy. I’d never tried that before but instinctively knew it would work. Maybe i sensed where he would end up because i used Ken so often in CvS2.

    At 0:45, Terry rolls into my far s.HK and every time i watch that i regret not doing Sonic Hurricane right then. I’m fairly certain it would have linked and would’ve looked awesome.

    At 1:48, i know it would have been much smarter to sweep Ryu after he whiffed that Dragon Punch. I knew it back then too. But it felt so damn satisfying smacking him in the head like that. For those seven or eight seconds, i had watts completely figured out. Rare, to say the least.

    At 1:59, yeah i should have air thrown that fierce Tiger Uppercut but then again why the hell did he do a fierce Tiger Uppercut? He was pianoing reversal DP’s so he’d get a different one every time. My instinct was to use s.MP to knock him into that Sonic Boom so he wouldn’t have time to think. Worked out alright in the end.

    At 2:04, man i felt bad for zuggzugg; he never guessed right once that entire match. Then again he’d never seen SNK-Guile run/shortjump offense before.

    At 2:33, i’m so damn proud of that standing jab. Another one of those moments where i knew exactly what Liquid Metal was going to do.

    3:00 – 3:23 is the most beautiful, most rewarding part of offense. When you’ve got them so jittery on their toes that all you have to do is do nothing for a split second and they’ll hand you the match on a silver platter.

    At 3:44, dammit i should have gone for another throw.

    At 3:54, dammit i should have gone for s.MP xx Flash Kick. Okay i admit i was just as surprised as Valle that Rolento’s tripwire whiffed. But at least Rolento died so the low fierce didn’t look lame.

    3:57 still hurts.

Leave a Reply