SF4 Biyearly TACV 18: Seth
As the primary end boss of the Street Fighter IV series, Seth’s moveset contains quite a bit of boss character nonsense – including an EX move that grounds airborne opponents. He excels at pretty much everything except dealing high damage. Making this video was more fun than i expected, but finding the time for it also took considerably longer than i might’ve anticipated.
0:11 The entire goal of this setup was to integrate two F+PPP Yoga Teleports into a single combo. Seth’s teleport lasts for 40 frames while his s.HP only causes 22 frames of hit stun. How do you fill the gap? Put a Sonic Boom in the middle! Unfortunately, Seth’s LP Sonic Boom travels annoyingly fast whereas his walk/dash/jump movement speed sucks. Furthermore, the SF4 camera resists scrolling which drastically impedes Seth’s ability to race past his own fireball. Luckily it turns out that M.Bison’s HK Knee Press Nightmare pushes (slightly) past the edge of the screen, which creates that tiny bit of extra space necessary to delay the fireball impact enough to make this sequence click. Of course, the SF4 engine hates crossup combos so there isn’t much Seth can do midscreen with Bison leaning into him. I thought s.MK would look more interesting than another s.LP, c.MK rerun. By the way, that c.HK sweep at the end is a one-frame link off lvl2 Focus Attack xx dash forward, F+PPP Yoga Teleport.
0:22 Trading with Seth’s Hyakuretsukyaku produces roughly the same hit stun duration as a standard hard attack, but interrupting him shortly after it connects maintains its unique extended reaction. Both instances are shown here. First, Seth’s LK Hyakuretsukyaku trades with Rose’s close s.LK, then her LP Soul Spark interrupts another LK Hyakuretsukyaku to set up crossup j.HK, c.HP, HK Hyakuretsukyaku back into the corner for the stompy super finish.
0:40 “Maj Productions presents Seven Focus Attacks! (starring Seth’s Focus Attack as Chariot Tackle and Yoga Catastrophe as Aegis Reflector).” I’d been meaning to revisit this setup with Seth ever since i introduced it in SF4 TACV 02 using El Fuerte, but error1 beat me to it. Nevertheless, i decided to include my own variation with seven lvl2 Focus Attacks, mainly for the sake of completeness. I kept the combo out of the corner as long as possible, but it’s necessary for the fifth Focus Attack to connect after the first HP Sonic Boom. Also, Seth can perform lvl2 Focus Attack xx dash forward, lvl1 Focus Attack as a ground combo, so theoretically it should be possible to KO with that lvl1 Focus Attack and juggle another lvl1 Focus Attack. Sadly, it’s a couple frames too slow to connect. This combo inflicts 318 damage and 534 stun.
0:59 As if Seth’s dizzy potential wasn’t already through the roof, Pokey86 discovered he can link close s.HP after close c.HK under certain circumstances against a handful of characters. It works after j.HP on crouching Sakura, who happens to have 1000 stun points – not a problem for someone who can begin a combo with five hard attacks in six hits. The post-dizzy combo simply showcases Seth’s ability to juggle j.D+MK after c.HP xx MP Shoryuken x2, which requires surprisingly precise spacing against Sakura. This combo deals 571 damage.
1:21 This combo aims to maximize Seth’s damage output by leveraging his newfound ability to link close s.HK, close s.HP after Tanden Engine on standing Seth or j.HK on crouching Seth, which leads to 785 stun in four moves without meter cost. Once he reaches the 10% damage scaling threshold, close s.HK, close s.LK, s.LP, c.MK xx HP Sonic Boom xx lvl2 EX Focus Attack becomes his most damaging ground sequence. Apart from containing several one-frame links, this combo is relatively straightward, yielding 642 damage.
1:46 All versions of Seth’s Tanden Engine elicit the same reaction on success without inflicting damage or registering on the combo counter. Seth himself recovers when the opponent touches him. The result is that Seth gains +23 frame advantage on hit at point blank range, and progressively less frame advantage the further the opponent must travel to reach him. Seth’s EX Tanden Engine acts as a simple hit, which means it’s capable of affecting opponents during hit stun. Conversely, the regular versions of Tanden Engine behave more like throws, so they whiff through hit stun. EX Tanden Engine also happens to become active on frame 23, thereby making LP Tanden Engine, EX Tanden Engine, EX Tanden Engine a genuine (zero-hit, zero-damage) combo with two one-frame links. Killing an opponent with a light attack renders them vulnerable to throws which also includes HP Tanden Engine. The only reason Honda serves as the opponent is because Seth can whiff close s.LP twice over his head after EX Tanden Engine and still have enough time to link c.LP at point blank range, bringing the total number of unregistered attacks up to six.
2:06 Seth’s lvl3 Focus Attack trades with Seth’s lvl1 Focus Attack because it looks cool, which combos into lvl2 Focus Attack, which sets up a full-arc j.D+MK pseudo-OTG which looks cool. Landing the crossup EX Tanden Engine requires a particular combination of j.D+MK stomp timings, but it’s fairly straightforward otherwise. Seth’s body bobbles slightly during his focus crumple animation, which acts as a meaty setup for s.LP, providing the 1 frame of additional advantage necessary for s.LP, j.D+MK -> j.D+MK -> j.D+HK to link properly. Seth’s height and hit stun width cast him as the perfect dummy candidate for this combo. However, the j.D+HK divekick connects too high, making it impossible to follow up normally. Luckily j.D+HK happens to trigger a (slightly extended) light attack reaction, which means it causes crumple instead of knockdown on KO – allowing both hits of s.HK to pelt dead Seth.
This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.