If You Don’t Like SFxT, Play SF4
Capcom vs SNK 2 was released in August of 2001. Street Fighter IV hit consoles in February of 2009. Between 2001 and 2009, Capcom gave us Hyper Street Fighter 2, SVC Chaos, Capcom Fighting Evolution, Street Fighter Alpha Anthology, and various handheld ports such as Street Fighter Alpha 3 Max and Darkstalkers Chronicle.
None of these titles made a significant mark on the competitive scene. None of them really mattered. Yet somehow the fighting game community survived for almost a decade without a new release worth supporting in tournament play.
We steadfastly, stubbornly stuck by MvC2, SF3:3S, CvS2, and SSF2T – somehow managing to help grow Evo attendance numbers each and every year. That’s because one of the most remarkable things about the fighting game community is that when a new version of Street Fighter is bad, we know to play the old one instead. Pretty cool, right?
In retrospect, this approach was nothing short of miraculous. SFA2 and SFA3 got us through the disappointment of the SF3 series. MvC2 kept the community strong through the debacle that was CvS1, until CvS2 repaired most of the damage done by CvS1. Then SF3:3S started becoming good and carrying its own weight. And Super Turbo was there all along.
Then we were given nothing for eight years. It would’ve been so easy to become disillusioned and quit, but enough of us stuck together to define our hobby on our own terms. Let’s not lose that culture of self-reliance now. We don’t have to keep playing Street Fighter X Tekken or any new game if it doesn’t meet our standards.
Don’t get me wrong – SFxT is still a great product for fans of the SF4 series. It’s all your favorite characters thrown into an entirely new setting, paired with awesome rivals from another franchise. That makes SFxT fun to explore in the same vein as CvS2 players enjoyed the chance to try Aegis Reflector combos with Guile in Capcom Fighting Evolution.
Unfortunately the reality is, it takes an extreme level of polish (and a huge dose of luck) to put out a solid tournament-quality fighting game. Personally i think it’s worth supporting Capcom for taking an honest stab at it. You should totally buy SFxT and try it out for a month or two!
However if the game simply can’t hold up to rigorous competitive play, there’s nothing wrong with shifting our attention back to the last version that passed the test. The SF4 series might have gone a little overboard with comeback mechanics and option select madness, but otherwise Super Street Fighter IV Arcade Edition Ver. 2012 is a truly legit tournament game.
So if you’re tired of SFxT’s gems and infinites, why not go back to SF4? Or try Skullgirls. Just remember, the choice is ours.