Game Spotlight: Killer Instinct (2013)
Debuting as an Xbox One launch title, Killer Instinct was developed by Double Helix Games in Irvine, California and released just a few days ago. It’s free to download with one rotating character unlocked (currently Jago). A total of eight characters comprise the Season 1 roster.
Admittedly, the game is a little light on content at the moment, but Spinal and Fulgore should be arriving shortly, along with a new Story Mode rumored to expand on the outrageous backstory of the Killer Instinct universe. Hopefully enough people will support the game to justify the addition of many more characters and features.
It’s worth noting that Double Helix reached out to a number of fighting game players (including me) to explore Killer Instinct and provide extensive feedback during development. Obviously this doesn’t guarantee the gameplay is flawless, but it’s nice to know they genuinely care about making the fighting game community happy. Let’s be honest, the FGC isn’t exactly known for being easy to please!
I know there’s considerable hesitation regarding the Xbox One in general. It’s certainly an expensive console, so i can’t blame anyone for not wanting to buy it for Killer Instinct alone. But if you’re one of the million people who did pick one up, i hope you’ll give KI a chance.
In my opinion, whenever a studio tries to make a new AAA fighting game, it’s a good thing. How often do American studios even attempt to make fighting games anymore? Believe me, it’s hard to do. I have no idea if Killer Instinct will make a good tournament game, but it obviously has the potential – and it’ll be fun to find out. If enough players support it for long enough, it might turn into something really special!