SF4 Biweekly TACV 05: Rufus / C.Viper
This one wasn’t as much fun as i’d hoped. Either i don’t get these characters at all or it’s no accident that most Rufus and Viper combo vids are nearly identical. Well, here it is, with apologies for the delay.
0:11 The next-to-last hit of Space Opera Symphony sets up its melodramatic finisher by launching the opponent into an abnormally high arc reel. Interrupting it with a Akuma’s LP Zanku Hadoken allows Rufus to juggle with the LK followup to LK Messiah Kick instead, which has surprisingly higher juggle potential than Galactic Tornado.
0:23 The slow, acrobatic Spectacle Romance finisher requires its second punch to cause unbelievably long hit stun. Interrupting it with a projectile like Rose’s LP Soul Spark gives Rufus plenty of time to follow up with lvl3 Focus Attack. MP Spectacle Romance is used because the HP version is too slow to combo from c.LK and the LP version doesn’t have enough range.
0:43 With perfect spacing, C.Viper’s HK air Burning Kick can be tricked into knocking the opponent toward her from behind her, giving her enough time to land and juggle HP Thunder Knuckle midscreen. Since the setup requires her j.HK to connect high, the counterhit bonus is necessary to make the Burning Kick combo.
0:50 Chun Li’s LP Kikoken is needed to interrupt Burst Time because Viper stays invincible all the way through the last frame of the ground pound starter. Whiffing HK Senretsukyaku brings Chun Li close enough for HP Emergency Combination to connect after HP Thunder Knuckle. Since the HP version of her super is much quicker than the rest, Viper has just enough time to perform one HP Thunder Knuckle feint.
0:59 There’s a lot going on in this combo, but most of it should look standard to Viper players. The difficult part is timing both HP Thunder Knuckles perfectly to keep Rufus high enough to land the vertical superjumping EX air Burning Kick. As shown, the combo adds up to 815 stun. Omitting the lvl3 Focus Attack to start with counterhit j.HP instead yields 925 stun. Unfortunately the EX Burning Kick doesn’t seem to work against any 900-stun characters.
1:09 EX Thunder Knuckle hits once if it trades with a normal attack and twice otherwise. When trading with a fireball, it hits once if the projectile is positioned inside the opponent and twice if she runs into the projectile behind the opponent. Both hits cause crumple stun, akin to a lvl2/lvl3 Focus Attack. Since EX Thunder Knuckle has a whopping 26 frames of startup, it doesn’t combo off any of Viper’s normal moves and two of them can’t be linked back-to-back without knocking down the opponent.
The whole point of the last combo was connecting all four EX Thunder Knuckles within standard meter limitations. But it looked kind of anticlimactic so i added her MP Emergency Combination super at the end. Please ignore that part if it bothers you. Viper can’t do anything else at that point because both HP Thunder Knuckle and the first hit of Burst Time only have juggle potential of one, which had already been exceeded. Still, if you absolutely hate the idea of Training-Mode-only combos, let me know and i’ll go back to avoiding them in the future.
This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.