These tutorials are for anyone interested in learning how to make tool-assisted combo videos. Start by reading the introductory ones, then skip around to whichever topics interest you.
What Does Tool-Assisted Mean?
– If you’re totally new to the concept of tool-assistance, here’s a brief overview explaining what programmable controllers and emulator tools can and can’t do.
How to Use MacroLua
– MacroLua is a tool for scripting frame-by-frame player input for a wide range of game emulators equipped with Lua. This guide provides basic installation and usage instructions.
How to Configure Initial Emulator Input Settings
– To get the most out of MacroLua, you’ll need a convenient control configuration to minimize clutter and make essential functions easily accessible. Here are some suggestions.
How to Take Screenshots with MacroLua
– Emu tools aren’t just for making combo videos. You can also utilize scripts to set up elaborate screenshot scenarios.
How to Find Charge Switch Points
– Using MacroLua, you can retain charge while performing crossups. The basic idea is to swap directions on the exact frame your character switches sides with the opponent.
Cardinal Emu TACV Scripting Rules
– These general guidelines are designed to help you get started on the right foot and avoid potential pitfalls. Please read them. Trust me, you’ll save yourself some major headaches.
Scripting Shortcuts and Time-Saving Tricks
– If you want to make the most of your time, you’ll need to start from an efficient save state and take advantage of Fast Forward, Turbo Speed, and Pause After Playback features.
Combo Design Pathways
– Choosing the right direction is the single most important step to creating a good combo. Here’s a basic roadmap of the most prominent routes.
Guest Article: How to Use AutoIt
– AutoIt is a scripting program for automating complex input tasks, which is a convenient way to execute prohibitively difficult command sequences in PC platform games such as SF4.
Guest Article: Street Fighter II Hitboxes
– You can now use Lua scripts to view precise hitboxes from various classic fighting games. This guide describes the procedure and provides notable SF2 examples.