What's the first thing that comes to mind when you think of Street Fighter Alpha? Alpha Counters!
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The first is SFA Akuma's Alpha Counter triggered by Charlie's LP Sonic Boom opposite Charlie's Alpha Counter triggered by Akuma's LP Zankuu Hadoken. The second is SFA2 Rose's punch Alpha Counter triggered by Sagat's LK Ground Tiger Shot opposite Sagat's kick Alpha Counter triggered by his own LP Tiger Shot returned by Rose's MP Soul Reflect. // 09.20.2008
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What's the other first thing that comes to mind when you think of SFA? Damage!
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The first is SFA Rose's lvl3 Aura Soul Spark reflecting Ryu's lvl3 Shinkuu Hadoken. The second is SFA Dramatic Battle mode Bison's s.MK xx lvl1 Psycho Crusher killing both Ryu and Ken. The super meters are gone because the super KO explosion is about to happen. It would have looked cooler if i could get Bison to do lvl3 Psycho Crusher, but for some reason Dramatic Battle Bison is helluva stingy with meter. // 09.21.2008
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What's the third (and most likely) first thing that comes to mind when you think of the Alpha series? Custom Combos!
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The first is SFA2 Sagat mashing on LK Ground Tiger Shot in CC against another Sagat mashing on LP Tiger Shot in CC. The second is SFA2 Akuma mashing on LP Zankuu Hadoken in CC against Charlie mashing on LP Sonic Boom in CC. Akuma reached that height via vertical jumping LK air Hurricane Kick, which was canceled into HP air FB in CC. That first air fireball touches the ground too soon so it's not pictured. // 09.21.2008
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Speaking of Customs, shadows are tight.
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The first is SFA2 Evil Ryu's Teleport opposite Akuma's Teleport. The second is SFA3 V-Adon's HK Jaguar Tooth in VC1 against A-Gen's lvl3 Kouga. // 09.22.2008
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Motion blur was rarely used prior to SFA3 sprites, with the exception of SSF2 Cammy who started it all.
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The first is SFA3 X-Cammy's j.LK against V-Charlie's Dash Knee Bazooka. The second is SFA3 A-Karin's LK Mujin Kyaku against X-Vega's F+HK. // 09.23.2008
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