SF4 Combo Challenge 06: 700 Class

Considering Cammy’s known combo limitations, this seems like an excellent time to expand the scope of these challenges to include multiple characters. I’m looking forward to this edition’s results because if enough people get involved, i think we can all learn a lot about circumventing SF4’s damage caps and its game engine in general.

SF4 contains one of the sharpest damage reduction scales ever found in a Street Fighter combo system.

Challenge: Using a single combo with any character, get within 50 points of killing any dummy character. (Character vitality values can be found on the Shoryuken Wiki.)

Rule #1: Start the opponent with 100% vitality and 0 stun.

Rule #2: Obey gauge limits. (Set S.C. Gauge to Refill but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.)

Rule #3: No duplicates. (Look through all existing submissions to make sure your idea hasn’t already been recorded. Don’t worry, if two people independently upload the same combo within hours of each other, i’ll accept both.)

52 thoughts on “SF4 Combo Challenge 06: 700 Class

  1. Maj Post author

    No worries sir, it’s never too late. But you’d have to get over 700 against Seth for it to count, because you’d have to surpass 1150 damage against Zangief in order to get within 50 points of his 1200 limit. I think only Balrog is capable of that much damage output, since none of the infinites work against Gief.

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