Worst Combo of All Time?

SF4 Dan TACV coming soon. (Lower your expectations! Dan is profoundly awful at everything.)

This has to be the most pitiful combo ever recorded, right? Zero damage, zero hits registered. Of course the juggle only works in SSF4 and i’m still working on SF4-exclusive material for Dan. Hopefully his episode will be ready toward the end of this weekend.

27 thoughts on “Worst Combo of All Time?

  1. Twist

    OK I’ll be the first to ask: What the hell is going on there!?! How’d you get both characters the ‘first hit’ at once? What’s the reversal? /headsplode!

  2. Maj Post author

    SF4 always awards duplicate “First Hit” messages to both characters whenever they trade to start a round. Strangely, Dan’s ultra-1 qualifies without doing any damage or even registering on the combo counter.

    And yeah, Ducking Taunt triggers the Reversal message despite not behaving like a special move in terms of canceling normals or negative edge execution. I don’t even think it has the reversal buffer leniency that special moves get. Apparently it’s purely cosmetic.

  3. Maj Post author

    Dan’s fireball is so useless. I’m trying to jab him out of his recovery but he only gains a few frames and it’s not enough to follow up with anything interesting. At point blank range in the corner, reversal EX Gadoken is blockable after trading EX Gadoken with a jab.

    One weird bit of trivia: Sometimes the jab gets a counterhit message, but it seems to have no impact on the numerical outcome. The counterhit bonus for light attacks is documented as +1 frame. You’d have to delay the interrupt by 1 extra frame to avoid the counterhit anyway, so the net result is the same. It would make a difference with medium/hard attack interrupts though, because those gain +3 frames on counterhit.

  4. jamheald

    Most people would have just traded and done the taunt but you made it trade with Cody with knife so he would lose the knife and it would look cooler, it’s the touches like that that make your vids special.

  5. Maj Post author

    Actually most people would’ve settled for Dhalsim’s jump jab, but that’s a topic for another day. Cody is one of my favorite Alpha characters and i like his knife mechanic, so i try to give it a pointless cameo every once in a while.

    However the knife is useful for making Cody stand still, because otherwise his extended idle animation moves him forward like half a character width. He doesn’t scratch his head while holding a knife.

    Speaking of which, i think Cody’s boredom/confusion made the video better at the end. Minor detail, but i’m glad that worked out as nicely as it did.

  6. tatsuyame

    I remember messing around in Arcade mode with Dan once, and I got his Ultra to trade with Rose’s, causing them both to tumble back IIRC. Does Dan’s U1 do that with anything else?

  7. Maj Post author

    That happens because both ultras start with a zero-damage non-hit (or unhit?) to initiate cinematic sequences where the actual hits/damage occur. Abel’s super and Gen’s airgrab super/ultra work that way too, and so does Abel’s upgrab. There’s probably another one i’m forgetting.

  8. Maj Post author

    I couldn’t tell you off the top of my head, but it’s pretty easy to test. Just make Ibuki repeat that move in Training Mode and trade with a jab to see what happens. Shouldn’t take you more than ten minutes. Good luck.

  9. tatsuyame

    I would if I had the game, haha. Thanks for the info though, when I pick up AE I’ll definitely be spending time in training mode experimenting; I love reading about this stuff and I can’t wait until I can figure some stuff out on my own.

    Good luck with the video!

  10. Maj Post author

    Thanks. I’ve got four combos recorded and trying to find decent link filler for the fifth. Maybe two more combos after that. Dan’s combos are all short, so the completed video won’t be very long.

    Btw, i think the frame data for his c.LK might be wrong. It’s supposed to have 2 active frames and +3 advantage, which means meaty c.LK, c.LP xx DP should work. I haven’t had any success with that.

    However, counterhit c.LK, DP does combo as a link. On the other hand, i can’t seem to get counterhit c.LK, c.LP xx DP to work. Maybe Dan’s c.LK counts as a chain starter for one frame after it’s supposed to be fully recovered?

  11. Maj Post author

    Damn, i just wasted the last three hours trying to find a standing opponent that would get hit by some variant of c.LP -> meaty c.LK, HP DP but i don’t think it’s possible.

  12. Maj Post author

    Awesome night! My Lakers lose their second round playoff opener on a missed game-winner by Kobe – and i construct the craziest Dan setup ever, only to have the combo fail because the last fireball doesn’t build enough meter to FADC until it connects and by then it’s too late.

    Does suffering two consecutive heartbreaks leave it in three fragments or four? I can’t see inside my chest, but i’d like to know. Anyone out there an expert on the mathematics of heartbreak?

  13. onreload

    No expert, but I believe that a firmly placed coefficient of “lowered expectations” will result in fewer heart fragments.

  14. Maj Post author

    It’s alright, i decided the setup was too pretty to waste so i just ended it ghettofabulously. It’s still like watching surveillance footage of myself getting robbed, but i guess it’ll have to do.

    Only two combos to go! Then i can get off this stupid ride from hell … to hell!

  15. Maj Post author

    Not gonna lie, i’m kind of tempted to make a Dan “strategy” video full of terrible mixups that burn all of his meter to set up completely obvious crossups. But it’s better to leave it to someone who views Dan as a favorite character. I don’t like him that much.

    By the way, solid e.t.a. is late tonight / early tomorrow. There’s only one combo left to iron out – the requisite EX Gadoken barrage on crouching Honda. Then it’s on to editing, encoding, uploading, etc.

  16. Maj Post author

    Okay i’ll try to find a place on the DVD for this clip. Even though there are only three SF4 characters left, i’ve still got a long way to go before the content is finalized. There will be a fair amount of bonus material on the DVD, so i still have to get through all that, but the end result should be worth the wait.

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