When players start venturing into the competitive side of fighting games, most people want to be like Alex Valle and “rush that shit down!” It’s no surprise; everyone wants to be the crowd-favorite daredevil destroying opponents in twenty seconds or less.
That plan works like a charm as long as you’re battling other risk-takers. Then you face your first seasoned defensive rival and it’s like running into a concrete wall. They’ll gradually slow down your game and eventually take away most of what you enjoy doing. When that begins happening on a regular basis, it’s easy to get discouraged.
To make matters worse, the reality is that some fighting games are defensive in nature. If you ever see a tier list with Vega, Honda, and Dhalsim at the top, it’s going to mean an uphill battle for aggressive specialists. Along with Guile and Sagat, these characters tend to have a strong influence in slowing down match pace.
However, the real problem is that many players are guilty of romanticizing the ideal. Let me tell you, nobody gets a clear path to becoming a top player. You will have to face a number of forks in the road where you have to decide if you’re willing to do what it takes to get to the next level. Street Fighter IV in particular seems to have evolved into a more zoning-oriented defensive game. Still, there are no realities in SF4 that are remotely as harsh as CvS2 or SFA3 or MvC2 any other bullshit-filled tournament title.
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