Adhering to the precise rules of this challenge may take a bit more work than usual, but i think they’ll lead to some interesting results. I can’t wait to see what you guys come up with.
Most characters have a relatively small subset of combo-friendly attacks.
Challenge: Using any character, combo ten or more different moves without dizzying inbetween.
Rule #1: Obey gauge limits. (Set S.C. Gauge to Refill but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.)
Rule #2: No duplicates. (Look through all existing submissions to make sure your idea hasn’t already been recorded. Don’t worry, if two people independently upload the same combo within hours of each other, i’ll accept both.)
Hard Mode: Combo fifteen or more different moves. (Again, do not dizzy the dummy inbetween hits.) Fifty imaginary bonus points to anyone who achieves this without repeating any moves!