Well, it’s been one heck of a sleep-deprived ride, but it’s time for a much-needed return to normalcy. After a short break, i’ll get back to work on the Combo DVD to try to finish it before Evo. Expect the SF4 Biweekly TACV schedule to resume in two weeks, with Sakura and Vega.
Notes: Chun Li’s meaty Kikoken loops still work against certain crouching characters, and even provide enough extra frame advantage to link into her new Kikosho ultra. Makoto can FADC under certain characters after landing non-EX Hayate during crumple fall. Cody can cancel his Pick up Knife animation into any light attack, but neither knife jab reaches down to a crumple fallen opponent. It’s possible to cancel Cody’s Criminal Upper as late as the hurricane formation frame, but doing so renders its hitbox inert. Canceling into EX Focus Attack causes a strange pause when it connects. Cody’s normal Zonk Knuckle knocks the opponent into invincible air reel, but the EX version acts as a standard knockdown, permitting follow-ups.
Some of these combos are tool-assisted, recorded with two ASCII PAD V Pro programmable controllers. Absolutely no cheats, hacks, or game-altering devices were used in the making of.
Soundtrack provided by 83 Til.