Juggle potential seems to be allocated more sparingly amongst the new ultras introduced in Super Street Fighter IV. Quite a few of them have zero juggle potential, requiring free juggle setups to connect. Many others take an extended period of time to reach juggle-enabled hits.
Notes: Vega’s Bloody High Claw now starts with a rising hit which creates a free juggle state, allowing the dive to connect. The dive still has zero juggle potential. Gen’s new Teiga ultra has zero juggle potential, but his Oga kicks still create non-repeatable free juggle states. Ibuki’s Kunai interrupts Blanka’s PPP Shout of Earth even after it begins its cinematic animation, which is strange because Akuma’s Zanku Hadoken passes harmlessly through him.