Monthly Archives: October 2009

CV Spotlight: Error1’s SFZ2A TAS

Since TASVideos began officially supporting arcade emulator speedruns, fighting games have received tons of attention from within their community. Probably the best one yet is a Z2A Dramatic Battle tool-assisted speedrun by error1 starring Rose and Dhalsim.

Arcade Street Fighter Zero 2 Alpha in 03:19.0

Not only does he control two characters through two indpendent controllers, but also uses Dramatic Battle mode’s infinite super meter to connect multiple lvl3 supers and Custom Combos. Even though he’s fighting CPU opponents, a few of those combo setups get fairly elaborate.

Instead of aiming strictly for fastest completion times, he tries to demonstrate something new every round and focuses more on style. It’s consistently entertaining all the way through; definitely worth a look. Hopefully the fighting game TAS genre continues to develop because there’s clearly potential in it.

The Magic of Ryu vs Ryu

Mirror matches tend to be problematic in fighting games, because both players have the same exact general objective, often without sufficient versatility to properly impede that objective. Either they devolve into complete turtlefests (ST Guile vs Guile), mindless rushdown (ST Vega vs Vega), or blind guessing (ST Honda vs Honda).

Somehow Ryu vs Ryu is always exempt. It’s always a good matchup, even in games which are competitively subpar otherwise. By contrast, most characters only get worthwhile mirror matches in one or two games, e.g., CvS2 Guile, 3S Chun Li, and SFA2 Akuma.

Edited SFA Intro Screenshot

On a fundamental design level, Ryu is arguably the most fleshed out character in Street Fighter. He has answers for everything, but executing them requires planning and risk. While there are dominant areas in Ryu’s arsenal, he has almost nothing that would be considered “free.” For instance, there are countless situations where Guile can safely throw Sonic Booms, whereas one careless Hadoken is all it takes for Ryu to lose the match. Even his famous fireball traps are only guaranteed for two or three reps at maximum; the rest are mindgames.

 
ComboVid.com - Fighting Game Combos, Tutorials, Matches, Screenshots, and Strategy

Since Ryu has a direct answer for every telegraphed angle of attack, everything in this mirror match has to be earned the hard way. There are no shortcuts, and establishing the upper hand in the ground game is worth a lot. All of the wonderful fundamental nuances of zoning and footsies take center stage here.

Ryu vs Ryu is an awesome learning tool. Even minor mistakes committed during the course of a round become immediately evident, because there are no instant comeback shenanigans to mask them. Of course, the term “minor” is absolutely relative. There’s nothing like the shock of getting demolished by a seasoned veteran for errors you never bothered correcting because you never thought they were punishable. That’s the beauty of the matchup: it’ll go as deep as you want to take it.

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Week-One Combos: Legacy of Kain: Defiance

Here’s a short combovid made up of clips i recorded way back in 2004, when LoKD was new. For anyone unfamiliar with the Legacy of Kain series, it had one of the most astonishing storylines ever told through the video game medium.

Of course, the term combo is used loosely here since most enemies have very weak defense mechanisms. It would be more accurate to call them attack strings but combos isn’t too far off.

The game’s combat system is flexible enough that there are some creative things to do to the generic peons that try to rush you in groups. The command inputs are transcribed using PlayStation 2 default control conventions, but the text explanations refer to all actions by their general names. The PS2 and Xbox versions of LoKD are virtually identical, so everything here works on both versions.

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Weekly Screenshot: Happy Birthday, Sari!

Since i’m terrible at naming these things anyway, how about i let you guys do it? In fact i’ll even give away my medium size official Evo2k9 shirt to whoever comes up with the best title. Just post a comment with your idea, one entry per person, and i’ll choose my favorite on Monday. Please do me a favor and try not to post anything offensive.

sfa3-alphacounter-01

SFA3 V-Dhalsim’s Alpha Counter is triggered by HK Stinger as LP Yoga Fire triggers V-Rolento’s Alpha Counter.

CvS2 Nimuro’s Wrath (Abridged)

A couple of years ago i made a Capcom vs SNK 2 machinima called CvS2 Nimuro’s Wrath based on a samurai character from Legend of the Five Rings. As i later found out, the intersection of fighting game players and L5R players is somewhere between five and ten people on the entire planet. So the fighting game players can’t understand the L5R dialogue and the L5R players have no clue why the CvS2 segments are special. And to make matters worse, i had to make the scrubbiest mistake ever and put the entire CvS2 intro in the video.

Even though the end result was an incredibly, incredibly boring video, some of those choreographed matches turned out pretty well – especially the Haohmaru vs Rolento round. Well, i’ve finally gotten around to remaking a clean cut of the project containing only the fighting game segments (all save one).

As usual, there’s quite of bit of technical craziness everywhere and a full transcript would go on for pages, so i’m going to keep it simple this time. If anyone has any specific questions, don’t hesitate to ask.

This is a tool-assisted combo video recorded with two ASCII PAD V Pro programmable controllers and various emulator features. Absolutely no cheats, hacks, or game-altering devices were used in the making of. Some of the backgrounds look glitchy because of my dying Dreamcast, mentioned earlier.