Sonic Hurricane Sonic Hurricane
 [ home ]

[ updates ]

[ articles ]

[ media ]

[ notebook ]

[ gallery ]

[ links ]

[ help ]

[ contact ]

chibi GuileCvS2 Red Impact Charge Bug - 06.11.2002
performed and edited by Maj (0:25, 1,452 KB, WMV8)

CvS2 Red Impact Charge Bug Guide

Game Version: Capcom vs SNK 2 / Dreamcast / Japan / 2001

The Red Impact charge bug allows Vega to store charge for the lvl3 Red Impact super. Apparently, the CvS2 system keeps track of charge separately for this super and Vega's other charge moves. This is probably because of the special condition for performing the Red Impact - Vega must have his claw. If Vega loses his claw while he is charged, he is able to reclaim his Red Impact charge by picking up his claw. He can then perform the Red Impact within the normal window of execution for a super move by inputting the remaining commands (F, B, F + P). If the super is not performed during this window, Vega's charge dissipates normally. The stored charge can only be used to perform the Red Impact super and not any of Vega's other charge moves. It doesn't matter which player is using Vega, what groove is being used, how long it takes to reclaim the claw, or whether Vega meets the meter requirements for the super when he loses the claw as long as those requirements are met when Vega attempts to perform it. In addition, if Vega does any special or super moves that require him to use charge, he loses his stored Red Impact charge. Unfortunately Vega's combo ability is extremely limited so this video is not flashy at all, but it gets the point across. This glitch does exist in both CvS and CvSPro with identical properties.

CvS2 Red Impact Charge Bug screenshots