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                 - Current Entry -

06.06.2005 - CFE Custom Combo Empty Cancel

Rewriting the rules of the Custom Combo system with every new fighting game has become something of a tradition for Capcom. Players encourage game engine overhauls because they provide new features for us to explore while adding variety to the Street Fighter landscape. Although the SFA meter system in Capcom Fighting Evolution stems from CvS2 A-Groove, several important distinctions emerge. The most obvious modifications are the ability to cancel whiffed attacks during CC mode and the restoration of the 50% CC activation.

Custom Combo empty cancel windows vary from one attack to the next, but generally occur during the early active frames of moves. During this period, a whiffed attack may be interrupted by any normal move, special move, or super move, but not by LP+LK throws. Projectile special moves can not be canceled in this fashion, probably because technically they have no active frames.

Advanced movement capability has consistently been the primary application of most fighting game whiff cancel techniques. The main challenge of constructing midscreen juggle CCs lies in reestablishing striking distance after every successful hit. With CFE Custom Combos, swiftly advancing moves such as Guy's MK Hayagake (QCF + MK, K), Guy's close s.HK attack, and Sakura's HP Sakizakura Ken (DP + P) can serve as transportation between preferred immobile juggle hits.

Even though CFE Custom Combos come equipped with customary post-superfreeze frame advance, new game engine rules negate its effects while the opponent is in hit stun. Consequently, mid-combo CC activations now cost about 5 or 6 frames. If the attack following CC activation has 2 ST, the preceding attack must have at least +8 HA to enable the link (which will still miss about half the time). Sakura's c.LK yields +2 HA and her c.MK has 4 ST, so the combo is impossible as a simple link. Strangely enough, CFE permits renda kara canceling into CC activation, which produces the equivalent of up to +12 HA regardless of the specific attack used. Most attacks of a given strength cause uniform hit stun, so hit advantage is usually determined by recovery time, which is bypassed completely in this case. Chaining the desired rapid fire weak attack directly into either LP+HP+HK or LK+HP+HK button commands is the easiest input method.

While elementary and straightforward in concept, these combos require extremely precise execution. Each combo demands several instances of one-frame accuracy. Both were performed alongside the four clips in the preceding CFE Prehistoric Link Combos notebook entry using the Capcom Fighting Evolution beta version mentioned therein.

  cfeemptycancel01.jpg (320x224, 45 KB, JPG)
  cfeemptycancel01.wmv (0:12, 1,112 KB, WMV9)
  cfeemptycancel02.jpg (320x224, 51 KB, JPG)
  cfeemptycancel02.wmv (0:12, 1,130 KB, WMV9)

                 - General Guidelines -

I seem to have developed a talent for finding random "undocumented features" in fighting games. Unfortunately, it takes unreasonable amounts of time to put together multi-part video compilations illustrating every discovery. Without a way to constantly record and share material, a lot of cool stuff just gets lost and forgotten. This section exists to remedy the problem by housing interesting bits and pieces of information for which i'm unable to find a more permanent/official/organized role. As rough notebook entries, these nuances haven't been researched as thoroughly as the stuff found throughout the rest of the website, so some experiments here may include guesswork or unproven hypotheses. Don't take everything i say here as the final word on the subject.

Any of the discoveries discussed here may be used by anyone wishing to make a video provided that is credited/noted/cited somewhere in the video, the clip is performed by the player, some measure of innovation or elaboration on the concept takes place, and the author notifies me when the project is finished so i don't miss out on any new CvS2 videos. If the notebook entry in question is based on someone else's discovery, that person should be credited instead.

                 - Entry Archive -

CFE Custom Combo Empty Cancel - 06.06.2005
  cfeemptycancel01.jpg (320x224, 45 KB, JPG)
  cfeemptycancel01.wmv (0:12, 1,112 KB, WMV9)
  cfeemptycancel02.jpg (320x224, 51 KB, JPG)
  cfeemptycancel02.wmv (0:12, 1,130 KB, WMV9)
CFE Prehistoric Link Combos - 05.23.2005
  cfeguile01.jpg (320x224, 45 KB, JPG)
  cfeguile01.wmv (0:11, 1,004 KB, WMV9)
  cfeguile02.jpg (320x224, 49 KB, JPG)
  cfeguile02.wmv (0:09, 873 KB, WMV9)
  cfembison01.jpg (320x224, 49 KB, JPG)
  cfembison01.wmv (0:09, 879 KB, WMV9)
  cferyu01.jpg (320x224, 48 KB, JPG)
  cferyu01.wmv (0:07, 759 KB, WMV9)
CFE Official Fighter's Guide Supplement - 12.27.2004
CFE Official Fighter's Guide Clarifications and Errata - 11.29.2004
CFE Official Fighter's Guide Announcement - 11.15.2004
CvS2 OTG Capability Retention - 09.13.2004
  cvs2otg01.jpg (320x240, 46 KB, JPG)
  cvs2otg01.wmv (0:20, 1,616 KB, WMV9)
  cvs2otg02.jpg (320x240, 43 KB, JPG)
  cvs2otg02.wmv (0:11, 1,028 KB, WMV9)
  cvs2otg03.jpg (320x240, 44 KB, JPG)
  cvs2otg03.wmv (0:12, 1,046 KB, WMV9)
CvS2 Whiff Rapid Fire Weak Attack Combos - 08.01.2004
  cvs2whiffrapid01.jpg (320x240, 61 KB, JPG)
  cvs2whiffrapid01.wmv (0:06, 765 KB, WMV9)
  cvs2whiffrapid02.jpg (320x240, 55 KB, JPG)
  cvs2whiffrapid02.wmv (0:10, 1,046 KB, WMV9)
CvS2 Reverse Run - 07.26.2004
  cvs2reverserun01.jpg (320x240, 44 KB, JPG)
  cvs2reverserun01.wmv (0:12, 1,112 KB, WMV9)
  cvs2reverserun02.jpg (320x240, 49 KB, JPG)
  cvs2reverserun02.wmv (0:09, 909 KB, WMV9)
CvS2 Projectile Trajectory Realignment Revisited - 07.19.2004
  cvs2fbrealign03.jpg (320x240, 58 KB, JPG)
  cvs2fbrealign03.wmv (0:06, 663 KB, WMV9)
  cvs2fbrealign04.jpg (320x240, 59 KB, JPG)
  cvs2fbrealign04.wmv (0:11, 1,118 KB, WMV9)
  cvs2fbrealign05.jpg (320x240, 59 KB, JPG)
  cvs2fbrealign05.wmv (0:07, 795 KB, WMV9)
CvS2 Eagle Multiple Super Projectile Reflect - 06.28.2004
  cvs2fbreflect01.jpg (320x240, 58 KB, JPG)
  cvs2fbreflect01.wmv (0:13, 1,256 KB, WMV9)
CvS Series Raiden Stance Trivia - 06.21.2004
  cvsvfx02.jpg (320x240, 61 KB, JPG)
  cvsvfx02.wmv (0:05, 585 KB, WMV9)
  cvs2vfx02.jpg (320x240, 53 KB, JPG)
  cvs2vfx02.wmv (0:05, 561 KB, WMV9)
CvS2 Projectile Cancel Expanded - 06.14.2004
  cvs2fbcancel05.jpg (320x240, 50 KB, JPG)
  cvs2fbcancel05.wmv (0:07, 741 KB, WMV9)
  cvs2fbcancel06.jpg (320x240, 49 KB, JPG)
  cvs2fbcancel06.wmv (0:06, 651 KB, WMV9)
  cvs2fbcancel07.jpg (320x240, 48 KB, JPG)
  cvs2fbcancel07.wmv (0:10, 974 KB, WMV9)
CvS2 Roll-Cancel Low Fierce - 06.07.2004
  cvs2fbcancel04.jpg (320x240, 50 KB, JPG)
  cvs2fbcancel04.wmv (0:09, 891 KB, WMV9)
CvS2 Final Grade Remix Study - 05.31.2004
  cvs2taiyo01.jpg (320x240, 48 KB, JPG)
  cvs2taiyo01.wmv (0:10, 992 KB, WMV9)
  cvs2taiyo02.jpg (320x240, 55 KB, JPG)
  cvs2taiyo02.wmv (0:06, 675 KB, WMV9)
  cvs2taiyo03.jpg (320x240, 54 KB, JPG)
  cvs2taiyo03.wmv (0:15, 1,292 KB, WMV9)
CvS2 Tech Reversal Sonic Hurricane - 05.24.2004
  cvs2techreversal01.jpg (320x240, 48 KB, JPG)
  cvs2techreversal01.wmv (0:08, 813 KB, WMV9)
  cvs2techreversal02.jpg (320x240, 51 KB, JPG)
  cvs2techreversal02.wmv (0:11, 1,028 KB, WMV9)
  cvs2techreversal03.jpg (320x240, 49 KB, JPG)
  cvs2techreversal03.wmv (0:04, 513 KB, WMV9)
  cvs2techreversal04.jpg (320x240, 47 KB, JPG)
  cvs2techreversal04.wmv (0:09, 885 KB, WMV9)
  cvs2techreversal05.jpg (320x240, 48 KB, JPG)
  cvs2techreversal05.wmv (0:12, 1,148 KB, WMV9)
CvS2 Counter Attack Juggle Modifications - 05.17.2004
  cvs2cajuggle01.jpg (320x240, 52 KB, JPG)
  cvs2cajuggle01.wmv (0:08, 843 KB, WMV9)
CvS2 Hibiki Whiff Cancel - 05.10.2004
  cvs2whiffcancel01.jpg (320x240, 56 KB, JPG)
  cvs2whiffcancel01.wmv (0:08, 903 KB, WMV9)
  cvs2whiffcancel02.jpg (320x240, 46 KB, JPG)
  cvs2whiffcancel02.wmv (0:08, 765 KB, WMV9)
CvS Projectile Trajectory Realignment - 05.03.2004
  cvsfbrealign01.jpg (320x240, 50 KB, JPG)
  cvsfbrealign01.wmv (0:06, 615 KB, WMV9)
  cvsfbrealign02.jpg (320x240, 47 KB, JPG)
  cvsfbrealign02.wmv (0:05, 561 KB, WMV9)
CvS Series Dirt Analysis - 04.26.2004
  cvsvfx01.jpg (320x240, 44 KB, JPG)
  cvsvfx01.wmv (0:08, 801 KB, WMV9)
  cvs2vfx01.jpg (320x240, 41 KB, JPG)
  cvs2vfx01.wmv (0:08, 741 KB, WMV9)
CvS2 Juggle Mechanism Test - 04.19.2004
  cvs2juggletest01.jpg (320x240, 57 KB, JPG)
  cvs2juggletest01.wmv (0:12, 1,148 KB, WMV9)
CvS2 Projectile Trajectory Realignment - 04.12.2004
  cvs2fbrealign01.jpg (320x240, 57 KB, JPG)
  cvs2fbrealign01.wmv (0:06, 657 KB, WMV9)
  cvs2fbrealign02.jpg (320x240, 58 KB, JPG)
  cvs2fbrealign02.wmv (0:05, 639 KB, WMV9)
Original Notebook Primer - 01.12.2004

                 - Unsorted Experiments -

CvS2 Projectile Juggle Potential - 02.07.2005
  cvs2fbjuggle01.jpg (320x240, 51 KB, JPG)
  cvs2fbjuggle01.wmv (0:05, 585 KB, WMV9)
  cvs2fbjuggle02.jpg (320x240, 56 KB, JPG)
  cvs2fbjuggle02.wmv (0:07, 801 KB, WMV9)
  cvs2fbjuggle03.jpg (320x240, 48 KB, JPG)
  cvs2fbjuggle03.wmv (0:12, 1,076 KB, WMV9)
CvS2 Projectile Cancel - 06.07.2004
  cvs2fbcancel01.jpg (320x240, 51 KB, JPG)
  cvs2fbcancel01.wmv (0:06, 705 KB, WMV9)
  cvs2fbcancel02.jpg (320x240, 50 KB, JPG)
  cvs2fbcancel02.wmv (0:08, 855 KB, WMV9)
  cvs2fbcancel03.jpg (320x240, 45 KB, JPG)
  cvs2fbcancel03.wmv (0:09, 795 KB, WMV9)