Classic Combo Challenge 04: Grapplers

Everyone knew this was coming sooner or later, right? There’s no way i could stop presenting combo challenges without featuring the Capcom vs SNK series at least once. CvS2 was the first game i ever recorded anything for, and it’s still my personal favorite combo playground.

The Capcom vs SNK series abides by the traditional Street Fighter convention of throw immunity during hit stun and block stun.

Challenge: In any CvS series game, combo three different throws using any character. (Capcom vs SNK engine titles include CvS1, CvSPro, CvS2, CvS2EO, and CFE.)

Obey standard meter limits. (If you plan on using more than the game’s default super meter maximum, make sure to disable infinite meter settings so we can see gauge levels rising and verify that you’re recharging enough extra meter during the combo.)

Hard Mode: Combo four or more unique throws without dizzying the opponent.

SF4 Seth Combo Development

Since i have almost no experience using Seth, and since quite a few people consider him their favorite combo character, i thought we’d try something different this time.

Instead of hunting down every existing SF4 Seth combovid myself, i’ll just let you guys tell me what you want me to try in his episode. As long as the idea sounds somewhat reasonable, i’ll give it a go. To keep this crazy exercise on track, please do me a favor and make sure your suggestions are based on concrete knowledge – either verified directly or seen in a video.

This process might work smoothly or it might not; it may save time or may waste time instead; it could be fun or it could suck – but it’s unexplored territory so it’s worth a shot.

Balrog: Behind the Glory Movie Poster

Need another reason to attend Evo 2011 this summer?

It is my pleasure to introduce Balrog: Behind the Glory – an independent short film presented by an awesome, creative, dedicated group of Street Fighter fans! It will premiere on July 31st at the Rio Hotel & Casino in Las Vegas, on the Evo Championship Series grand stage.

Balrog: Behind the Glory Poster PromoPlease visit the Chubby Boy Films website for an exclusive sneak peek at the full-size movie poster, and follow @ChubbyBoyFilms on twitter for updates and extras.

Balrog: Behind the Glory explores the meteoric rise and fall of one of the world’s most iconic boxing legends. In documentary format, it follows Mike Bison’s transformation from heavyweight champion to international crime syndicate underboss. To this day, M.Bison’s true story remains shrouded in mystery and his whereabouts unknown.

The screenplay was written by Brett D. Bayonne, produced by Greg Gertmenian, and directed by Vahe Gabuchian – with cinematography by Tigran Tovmasyan, costume design by Hunter Wells, and makeup by Sarah Dorsey. (Check out Chicken on a Pizza for a look at the last comedy project Vahe, Brett, and Greg shot together.)

SF4 Biweekly TACV 17: Sagat

Sagat may not seem like an exciting combo video candidate at first glance, but how could the consensus strongest character in the game not to have at least a few interesting tricks? Between his overall damage output, generous juggle potential, frame advantage across the board, and kara-cancel movement capabilities, there’s plenty to work with.

0:11 Sagat’s whiff F+HK xx HP Tiger Uppercut catches Zangief’s rotating feet from maximum range without sacrificing damage. In fact, every regular Tiger Uppercut in this video registers full first-phase damage. There’s a slight delay before the F+HK juggle to avoid slipping under Gief, but the rest is airtight. Although he doesn’t bounce higher than average, Zangief is a useful combo dummy because his falling hitbox is bulky enough to reach up into the fourth phase of Sagat’s EX Tiger Uppercut.

0:20 Dhalsim’s c.LP extends into Sagat’s LK Low Tiger Shot roughly 17 frames after its first active frame, generating a counterhit in the process. Sagat pushes some buttons and finds himself at the perfect distance to cross over crouching Sim with two-hit EX Tiger Knee. At this point, Dhalsim is the only character who floats high enough to get hit by EX High Tiger Shot, which allows Sagat to follow up with a few bonus hits of Tiger Destruction. Note that the spacing for the EX Tiger Knee crossup was actually established via the starting point of the combo, because projectile pushback doesn’t reflect off the corner. Furthermore, this combo only works in the right corner. EX Tiger Knee strictly refuses to cross into the left corner, and the downward portion always whiffs midscreen.

0:32 All three of Sagat’s command normal attacks are contained in this combo, along with a pair of Fake Kicks for good measure. Although Sagat’s j.HK hurts less than j.HP does, only j.HK strikes low enough to make Seth lean forward into F+HK. Otherwise it simply whiffs over his head. Normally Sagat’s close s.HP grants +4 frame advantage while his far s.LK connects on the 6th frame. However, Seth’s crumple animation visibly dips under Sagat’s fist, then rises into s.HP as a meaty setup to round out those 2 missing frames. Everything else is fairly straightforward. This combo tallies exactly 750 stun to dizzy Seth, amounting to 518 damage.

Continue reading

Questions I Have No Business Asking, No. 1

If you could magically (or scientifically or telepathically) travel back in time to the moment you started liking fighting games and, knowing everything you know now, decide to hate them instead (then instantly forget all your future-knowledge), would you do it? Why or why not?

Please include a few basic background details about yourself: roughly how long you’ve been playing, which fighting game you’ve played the most, how many tournaments you’ve entered, where you racked up the majority of your playing time, etc.