Does anyone remember that scene in Toy Story where Buzz shows everyone he can fly and Woody calls it "falling with style"?
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The first is SF2WW Honda jumping over Zangief and whiffing j.MK, while Gief whiffs j.D+HP after jumping under Honda. The second is COTA Sentinel's sj.D+HP alongside Colossus' j.HP recovery, while some rampaging robot punches through a building in the background. // 09.05.2008
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Colossus and Hulk take to the skies for minion hunting!
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The first is COTA Colossus' Super Dive heading straight for Sentinel's MK Drones. The second is MSH Hulk's Gamma Crush squishing Blackheart's j.HP demons (except Gamma Crush only has one hit so the others are safe) while Blackheart starts up his Inferno special. The second one looks better because of the demon squish animation, whereas hitting Sentinel's drones doesn't even create a hit spark. // 09.05.2008
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Given sufficient meter, Cyclops can stage quite the light show with a little fancy aiming.
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The first is COTA Cyclops' Mega Optic Blast against Cyclops' air Super Optic Blast. The second is MSF Cyclops' Super Optic Blast against Cyclops' air Super Optic Blast. Interceptable beam supers are incredibly uncommon in the Marvel series. Usually opposing beams ignore each other outright, the characters trade (several) hits, and then both beams disappear. // 09.14.2008
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On the flipside, Cyclops is the biggest overactor ever to appear in a Capcom game.
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The first is MSF Cyclops' Mega Optic Blast opposite Cyclops' Super Optic Blast - both are startup frames which depict him expending an absurd amount of effort to open a tiny little visor. How much exertion does that actually require? In fact all Cyclops ever has to do in combat is push a little button to open his visor, then look directly at stuff that needs to be shot. Yet somehow he always tries to pose like he's pulling off the most intense martial arts maneuvers ever. When he runs out of those moves, he steals from Elvis. The second is a recovery frame from MSF Cyclops' F+HK throw. Even Peter Parker is alarmed. // 09.15.2008
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And now, a public service announcement:
Staying Safe in the Marvel Universe: Lesson 1: Kill It with Fire!
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The first is MSF Dhalsim's air Yoga Inferno against Blackheart and Shuma Gorath's Variable Combination initiated with Blackheart's air Judgment Day via the CYODS glitch, explained in NKI's Tutorial 001 (works the same way in MSF as in XSF). The second is MvC Captain Commando's HP air Captain Fire and transformed Mega Zangief's HP Vodka Fire during Variable Cross against Red Venom and Venom's Variable Combination. // 09.13.2008
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Blackheart can help anyone look cooler ... for a price. (The recipient of Blackheart's generosity tends to get hit in the process.)
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The first is MSF Ryu's Shin Shoryuken against Blackheart's LP lightning Inferno and the second is MSF Ken's Shinryuken against Blackheart's MP cold Inferno. // 09.14.2008
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