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  The craziest thing about ... SF2 World Warrior:
SF2WW Chun Li vs Zangief   SF2WW Game Over screen
The game totally panics when it has to arbitrate ties. You can get all the way up to ten rounds, which is called "F.Round" so the ninth is pictured instead. Both players lose when the final round ends in a draw, and one of two things takes place. If one player had entered the game before the other, then the 1P portrait is displayed on the continue screen with two countdowns in the top corners. If both players had entered the game at the same time, then the continue screen is replaced by an instant "Game Over" screen, as pictured above. By the way, Chun Li is always dressed in bright orange in her SF2WW portrait, although it's slightly dimmed in the screenshot because portraits start graying out before the "Game Over" sign appears.   // 10.23.2008

  The craziest thing about ... Super Street Fighter 2:
SSF2 Balrog vs Vega   SSF2 Sagat vs M.Bison
For the first time since their introduction nearly three years prior, the four Shadowlaw bosses finally received new animations! Many mainstream video game magazines made a huge deal about it, reporting pointless cosmetic changes such as Guile's recolored Sonic Boom and Sagat's updated Tiger Knee. Not gonna lie; it was exciting. The first is SSF2 Balrog's vertical j.HP startup against Vega's s.MK startup. The second is SSF2 Sagat's vertical j.LK against Bison's HP Devil Reverse, which then lost this particular frame of animation during the transition into SSF2T.   // 12.29.2008

  The craziest thing about ... Super Street Fighter 2 Turbo:
SSF2T Zangief vs M.Bison   SSF2T Zangief vs Fei Long
One of the most famous TZW glitches involves crossing up Super Turbo Zangief as he attempts a Final Atomic Buster. With proper timing, it's possible to cause Zangief to whiff the otherwise guaranteed 720, then interrupt him during startup, and retain super move shadows for as long as neutral states can be avoided. The first is SSF2T Bison's HP Psycho Crusher with trailing super shadows escaping Zangief's HP Banishing Flat and the second is SSF2T Fei Long's HK Shien Kyaku with shadows - both performed under the influence of ST Zangief's backwards/missed FAB glitch.   // 09.03.2008

  The craziest thing about ... X-Men Children of the Atom:
COTA Iceman vs Omega Red   COTA Psylocke vs Storm
Escaping throws costs meter in COTA, but some characters' throw escapes are actually attacks that cause damage - namely Colossus, Iceman, Psylocke, and Sentinel. In turn, these throw reversals can be escaped and reversed as well. In fact, if two characters chosen from the list above have maxed out meter, one throw can be followed by four reversals, ending with a 3-hit combo message on one side and a 2-hit combo message on the other. The first scenario above is simply COTA Iceman's F+HP throw reversal in response to Omega Red's F+HP air throw, with Omega Red beginning to freeze even before Iceman grabs him. Check out the frozen footprint on the floor, left behind by Iceman taking a step forward. The second is COTA Psylocke's F+HP throw reversal in response to Storm's superjumping F+HP air throw, with her tornado dissipating harmlessly.   // 10.28.2008

  The craziest thing about ... X-Men versus Street Fighter:
XSF Rogue vs Charlie   XSF Rogue vs Juggernaut
XSF Rogue's Power Drain special allows her to steal one special move from each of the other sixteen characters. A handful of exceptions aside, every one of these moves comes with a different animation. How many 2D sprite-based fighting game characters do you know with access to over fifteen unique special moves? MvC2 is the only other game where Rogue is a playable character, but that version of her Power Drain only grants her status boosts instead of additional moves. The first scenario above is XSF Rogue's HK Stolen Power (from Charlie) against Charlie's Sonic Break. The second is XSF Rogue's LK Stolen Power (from Zangief) against Juggernaut.   // 11.16.2008

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